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  • Super Mario Bros. code suggestion

    Any way to get Mario to fire more than two fireballs at a time?

    This applies to Super Mario Bros. 3 too.

    That would be really cool!


    In the meanwhile, some codes:
    (for the european version)

    AKPSSK - Super Mario can go through narrow passages just like small Mario! (trick to go to world -1 won't work)
    SKPSSG - Small Mario cannot go through narrow passages (neither can running + crouching Super Mario)
    SOTOSE - This code shows you which pipes you can go down (there's another code that does nearly the same thing but this is slightly different, and might have other effects too).

    NNUNGE - Grow up faster when you collect mushroom, shrink faster when enemy hurts you)

    NNNLZA - Can't jump over screen, this MIGHT be modified to allow you to swim over the screen when swimming, and I have tried and I have tried but as of yet not succeeded, perhaps if more of us try we will find it.


    So here's another suggestion, can you find the code to allow Mario to swim over the water in water levels? Perhaps investigating what the code NNNLZA does may help? Cause that would also be pretty nice!
    Last edited by Cyperium; 06-22-2008, 03:27:10 PM.
    Check out my YouTube channel PolPon: https://www.youtube.com/channel/UC8C...gJmUA81luZQqZw

  • #2
    heh. with turbo you can get three.
    Cant stand the 32 bit and above gaming.
    Gamers for the return of 2d sprite filled games!

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    • #3
      Originally posted by MIR View Post
      heh. with turbo you can get three.
      Nah, are you sure? It sounds like an urban myth or something...hmmm...find it hard to believe. But who knows?
      Check out my YouTube channel PolPon: https://www.youtube.com/channel/UC8C...gJmUA81luZQqZw

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      • #4
        While trying to find this code I ran into this usefull fireball code

        GameGenie
        Boomerang Fireball (Note1)
        OSSYPOOO

        PAR
        Boomerang Fireball (Note1)
        03D2:00

        Note 1: You can shoot fireballs to the screen behind you and it will popup on the other side! so you could for example shoot a fireball on a flat ground surface and it will travel in a loop till it hits an enemy or object,it will also follow the screen as you move.
        Spoiler Alert! Click to view...

        THE BAD GUY!!!!!!

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        • #5
          Originally posted by Cyperium View Post
          Nah, are you sure? It sounds like an urban myth or something...hmmm...find it hard to believe. But who knows?
          In the (U) version i have been able to do it... it can also be done using the turbo button. The Max for SMB and SML is 3, or at least the max i have ever seen.
          Cant stand the 32 bit and above gaming.
          Gamers for the return of 2d sprite filled games!

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          • #6
            got them helder nice codes

            RIP MOM 6-27-52 - 12-25-10

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            • #7
              NNUNGE - Grow up faster when you collect mushroom, shrink faster when enemy hurts you)

              The Code Froze on me on Jnes...

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              • #8
                retro gamer the code is ment to work on the (E) Version Rev 00
                if you are trying it on the U version it will not work

                if you want the (U) code try this

                NNUYIEPX
                Last edited by Hybrid; 06-26-2008, 08:25:18 PM.

                RIP MOM 6-27-52 - 12-25-10

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                • #9
                  Originally posted by MIR View Post
                  In the (U) version i have been able to do it... it can also be done using the turbo button. The Max for SMB and SML is 3, or at least the max i have ever seen.
                  Probably SML then.

                  I researched it a bit, and found that it indeed cannot be more than two fireballs in the screen at the same time, address 0025 RAM indicates that a fire has been shot, and setting that address to 2 or 3 makes a fireball appear, even if two shots has been fired allready, however the first shot that I fired vanished due to the third, and at all times there were only two shots on screen.

                  A comparison to this is if you have a mushroom or star or whatever on screen when you hit a brick containing an item, the item allready on screen vanishes, and the new one appears. The same happens with fireballs (only there can be two of them instead of only one, as with the items).
                  Check out my YouTube channel PolPon: https://www.youtube.com/channel/UC8C...gJmUA81luZQqZw

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