I was checking out the Mario RPG codes today for some reason, and I got to thinking. Noone ever made a code to make all hits timed properly. Like regular attacks do more damage if you push (A) at the right time, and all specials are similar. The thing with Mario's jumps was hacked (any chance of modding the damage multiplier?), along with the timing on the Geno Whirl, but noone's done the rest. I never got into much SNES assembly, so it's not really something I could hack. I just wanted to throw it out there for any other diehard fans of the game.
If someone is really bored, maybe they could look into why the game crashes if the chefs at Marrymore are killed. There's like 1 attack that does damage to them even though they're not supposed to die. Stupid bug on Squaresoft's part. heheh
If someone is really bored, maybe they could look into why the game crashes if the chefs at Marrymore are killed. There's like 1 attack that does damage to them even though they're not supposed to die. Stupid bug on Squaresoft's part. heheh
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