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SNES PAR Codes

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  • SNES PAR Codes

    I will be posting all my SNES par codes in this thread. Admins if you want me to change my formatting please let me know.


    Legal bs for all my codes.
    Code:
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    Just ask you give me credit under the name of uolamer. (codes by uolamer, hacked by uolamer, etc whatever)
    more or less do what you want with it, just stick uolamer somewhere. if you do. (for all the code/faq/etc people)

  • #2
    Lufia II (new codes)

    Airship Anywhere, Anytime (1)

    game genie version
    1DB8-CD9C
    C2B2-3FFB

    par version (works on at least emulators)
    869AB160
    8697D4AD

    (1) Walking anywhere outside just press A. fly around a few spaces and land, save your game, turn off codes, reload. codes are not needed again unless you dont feel like walking to your ship, or loose the ability to use your ship or go under water. If this happens use codes again repeat process. Leaving codes on at all times will cause issues while using the sub so i recommend turning them off, or at least when you are going to use the sub



    code was made debugging, should work in a real game genie etc i think, would like some feed back, first SNES game genie code, only 2nd debugging code period. as VisintX pointed out I do not know if a real Pro Action Replay will accept this code as a PAR code, i never had a pro action replay..
    Last edited by uolamer; 10-20-2007, 01:55:48 AM. Reason: fixed code (with a new note)

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    • #3
      Even the PAR is a code modification like in the GG, i presume your GG are those PAR.
      Do you know if is possible with PAR devices make code modifications? I think is possible, but I never had the chance to test it.
      "Dizzy my future, silly my way."
      "Under my flag I live free."

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      • #4
        i made the codes with the emulator, so not sure about working on a real console. These codes are editing the rom area.. the GG code was created from the PAR code.

        still working out the bugs. i think i found a method to make the current codes work as intended..

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        • #5
          the Lufia II (new codes), Airship Anywhere, Anytime (1) post has been updated with new notes on the code that should clear up any issues with the code. same code, just a note change. any problems with the code let me know.

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