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Final Fantasy III / VI (Par Codes) SNES

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  • Final Fantasy III / VI (Par Codes) SNES

    Battle Status Codes
    Code:
    Setting ANY of these codes can prevent any effect in the list for that code.
    example. if you set for clear with the ww sets, cant die either.
    
    ie: setting the first code (7E3EF8xx) to only regen will stop you from getting
    Shell, Safe, etc. unless you turn the code off. So pick what you want.
    
    1st character: 7E3EF8xx  7E3EF9yy  7E3EE4ww  7E3EE5zz  (top one in menu)
    2nd character: 7E3EFAxx  7E3EFByy  7E3EE6ww  7E3EE7zz  (2nd one in menu)
    3rd character: 7E3EFCxx  7E3EFDyy  7E3EE8ww  7E3EE9zz  (3rd one in menu)
    4th character: 7E3EFExx  7E3EFFyy  7E3EEAww  7E3EEBzz  (bottom in menu)
    
    Enemies can be 'out of order' setting 1st wont always cover if you are
    fighting one enemy. trial and error or just set them all if possible. read
    below for a lot more info on these codes.
    
    1st Enemy: 7E3F00xx  7E3F01yy  7E3EEDzz  7E3EECww
    2nd Enemy: 7E3F02xx  7E3F03yy  7E3EEFzz  7E3EEEww
    3rd Enemy: 7E3F04xx  7E3F05yy  7E3EF1zz  7E3EF0ww
    4th Enemy: 7E3F06xx  7E3F07yy  7E3EF3zz  7E3EF2ww
    5th Enemy: 7E3F08xx  7E3F09yy  7E3EF5zz  7E3EF4ww
    6th Enemy: 7E3F0Axx  7E3F0Byy  7E3EF7zz  7E3EF6ww
    
    
    for xx
    00 = None
    6A = Regen, Haste, Shell, Safe
    EA = Regen, Haste, Shell, Safe, Reflect
    10 = Stop (for enemies)
    
    for yy
    00 = None
    C4 = Life 3, Float & Interceptor
    84 = Life 3 & Float
    
    for ww
    00 = None
    04 = Image
    06 = Image & Near Fatal
    -------------------------------------------------------
    40 = Petrify or 80 = Wounded or 02 = Zombie:
    (great for enemies, they just die lol, not as fun tho)
    You still get all the exp, items, etc.
    -------------------------------------------------------
    
    for zz
    00 = None
    10 = Clear
    60 = Muddled & Seizure (great for enemies)
    
     -------------------------     -------------------------
    | xx values for above     |   | yy values for above     | 
     -------------------------     -------------------------
    Moogle*  |   1 | 01            Rage           |   1 | 01
    Regen    |   2 | 02            Frozen         |   2 | 02
    Slow     |   4 | 04            Life 3         |   4 | 04
    Haste    |   8 | 08            Morphed*(2)    |   8 | 08
    Stop     |  16 | 10            Casting*(3)    |  16 | 10
    Shell    |  32 | 20            Invis Rage?*(4)|  32 | 20
    Safe     |  64 | 40            Interceptor*(5)|  64 | 40
    Reflect  | 128 | 80            Float          | 128 | 80
    
     -------------------------     ---------------------------
    | zz values for above     |   | ww values for above*(9)   | 
     -------------------------     ---------------------------
    Condemned*(6) |   1 | 01       Dark             |   1 | 01
    Near Fatal*(7)|   2 | 02       Zombie           |   2 | 02
    Image         |   4 | 04       Poison           |   4 | 04
    Mute          |   8 | 08       M-Tek*(8)        |   8 | 08
    Berserk       |  16 | 10       Clear            |  16 | 10
    Muddled       |  32 | 20       Imp              |  32 | 20
    Seizure       |  64 | 40       Petrify          |  64 | 40
    Psyche        | 128 | 80       Wounded          | 128 | 80
    
    * acts like a moogle in battle, no control.. just dances over and over.
    *(2) Like Terra's Morph command. All characters using this will look like
         Terra Morphed in battle also. Not sure if the effects of Morph work.
    *(3) Makes you look like your always casting a spell, character still
         is usable like normal however.
    *(4) Unsure exactly what this does, seems to be a rage where you are also
         invisible..
    *(5) Like shadow has, when you are hit Interceptor (the dog) attacks back.
         Yet to see it work when set on an enemy stat, but works for your players
    *(6) Doesnt seem to do anything
    *(7) Seems to be mainly just graphically. Char sits down a lot, haven't seen
         a desperation attack from this without HP being low enough also. However
         not including this in your code might make them not work.
    *(8) Use of this  on any character will make All characters 'appear' to have
         this in battle but only the ones with codes will have the commands.
         enemies will NOT use these attacks unless they normally have them.
    *(9) Using these codes can prevent Wounded, acts a bit weird but works. You
         will reach 0 hp, fall over a lot, and not do your attacks some times,
         but you do not die from what I have tested. enemies still die.
    
    
    other notes:
    setting some of these on enemies can cause some funny or unwanted effects
    poison heals some enemies and regen harms some. M-Tek + Imp is a bit weird.
    Vanish/Doom bug can be effected. Mobs use a battle script, adding new things
    not in their script doesn't seem to do anything as expected. Setting Life 3
    on enemies is quite funny, never ending battle (assuming you don't die).
    
    Posion, Seizure or Regen + Life 3 on enemies can cause it to act weird.
    not recommended.
    
    I also found at least one spot in the final area you cant pass with some of
    these codes on for the enemies. There are probably others. I just turned off
    the coded and walked through..
    
    Mob codes to make them die at the start of battle like Wounded can end story
    scenes that take place inside the battle menu, it can cause a lot of problems
    also seem to get a ton of ThunderBlade and Jeweled Rings with certian combos.
    so use these codes with a LOT of caution.
    
    thankfully you can just turn these codes off when wanted ;)
    Character Status Codes (Outside Battle)

    Code:
    You will be out of battle and go into battle with these status but in battle 
    they can be cured/fixed. But after battle they will be back to whatever 
    code(s) you use here. These are mainly out of battle codes, but will carry
    into battle asuming you do not use codes to block them from above.
    
    replace xx with
    00 for Normal
    10 for only Vanished
    30 for Imp & Vanished
    
    replace yy with
    
    C0 for float & Interceptor
    80 for only float
    
    or make your own combos using the codes below if wanted.
    Using Method Described in Section 03.0
    
     -------------------------        -------------------------
    |  xx values for below    |      |  yy values for below    | 
     -------------------------        -------------------------
    Dark            |   1 | 01        Rage[1]       |   1 | 01
    Zombie          |   2 | 02        Frozen[1]     |   2 | 02
    Poison          |   4 | 04        Life 3[1]     |   4 | 04
    M-Tek*          |   8 | 08        Morphed[1]    |   8 | 08
    Clear           |  16 | 10        Casting[1]    |  16 | 10
    Imp             |  32 | 20        Invis Rage?[1]|  32 | 20
    Petrify         |  64 | 40        Interceptor** |  64 | 40
    Wounded         | 128 | 80        Float         | 128 | 80
    
    
    *Use of this  on any character will make All characters 'appear' to have this
     in battle but only the ones with codes will have the commands.
    ** Like shadow has, when you are hit Interceptor (the dog) attacks back.
    [1] These codes might not carry into battle, not sure. They have little to no
        effect outside battle from my testing, refer to Battle Status Codes above
        for better results.
    
    
    Celes Status (also moogle Kutan)
     7E16F2xx
     7E16F3yy
    Cyan Status (also moogle Kupek)
     7E165Exx
     7E165Fyy
    Edgar Status (also moogle Kumama)
     7E16A8xx
     7E16A9yy
    Gau Status (also moogle Kuru)
     7E17ABxx
     7E17ACyy
    Gogo Status (also moogle Kamog)
     7E17D0xx
     7E17D1yy
    Locke Status
     7E1639xx
     7E163Ayy
    Mog Status
     7E1786xx
     7E1787yy
    Relm Status (also moogle Kushu & Ghost 2)
     7E173Cxx
     7E173Dyy
    Sabin Status (also moogle Kuku?)
     7E16CDxx
     7E16CEyy
    Setzer Status (also moogle Kurin)
     7E1761xx
     7E1762yy
    Shadow Status (also moogle Kupop)
     7E1683xx
     7E1684yy
    Strago Status (also moogle Kupan & Ghost 1)
     7E1717xx
     7E1718yy
    Terra Status
     7E1614xx
     7E1615yy
    Umaro Status
     7E17F5xx
     7E17F6yy
    Banon Status (also Wedge & Leo)
     7E181Axx
     7E181Byy
    Vicks Status
     7E183Fxx
     7E1840yy
    Custom versions of codes above

    Code:
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    Byte Array Method %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    I am calling this a Byte Array, not sure if that is the correct term im sure
    there is a name for this. Seems most programs/games use this method to store
    combinations of 8 on/off combinations in one byte. 00 being none of them, FF
    being all of them. Anyway here goes my explanation.
    
    To use the these sections you pick out the 'things' you want and add up their 
    values and put the hex of the total as the ?? of the code.
    
    Refer to the Dec to Hex Conversion below to get the hex of the total if you
    do the math in Dec.
    
    The format is as follows
    
    name  | dec | hex
    
    example (from my FF3 codes):
    
    Lets say I want Guard, Ninja, Orog and Retainer from the set below:
    
     ------------------------
    | Example Code: FFFFFF?? |
     ------------------------
     
    Guard      |   1 | 01
    Soldier    |   2 | 02
    Templar    |   4 | 04
    Ninja      |   8 | 08
    Samurai    |  16 | 10
    Orog       |  32 | 20
    Mag Roader |  64 | 40
    Retainer   | 128 | 80
    
    I add up:
    
    Guard      |   1 | 01
    Ninja      |   8 | 08
    Orog       |  32 | 20
    Retainer   | 128 | 80
    
    1 + 8 + 32 + 128 = 169
    
    Now look up in the Dec to Hex Conversion in a section below and I see that
    169 is A9 in hex. Replace the ?? in the code with the hex A9 making the code
    FFFFFFA9
    
    or I add it up in hex like:
    
    1+8+20+80 = A9
    
    For windows calculator you can go to View, Scientific, then select the radio
    button for Hex instead of Dec. Just remember to change it back to normal
    when your done, ;)
    
    The same idea applies to ALL the codes. You just add up the ones you want
    and replace the ?? with the hex of the total. If you want only one in the set
    you can just use the hex value which is the second number in the example above
    80 is beside Retainer using the code FFFFFF80 will give you just Retainer.
    
    To have none of the rages in that list simply use 00, ie FFFFFF00 will make
    you have none of the above rages.
    
    I hope this isnt that complicated, but its about the best I can do in .txt
    format.
    
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    Dec to Hex Conversion %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
     0 = 00 | 37 = 25 |  74 = 4A | 111 = 6F | 148 = 94 | 185 = B9 | 222 = DE
     1 = 01 | 38 = 26 |  75 = 4B | 112 = 70 | 149 = 95 | 186 = BA | 223 = DF
     2 = 02 | 39 = 27 |  76 = 4C | 113 = 71 | 150 = 96 | 187 = BB | 224 = E0
     3 = 03 | 40 = 28 |  77 = 4D | 114 = 72 | 151 = 97 | 188 = BC | 225 = E1
     4 = 04 | 41 = 29 |  78 = 4E | 115 = 73 | 152 = 98 | 189 = BD | 226 = E2
     5 = 05 | 42 = 2A |  79 = 4F | 116 = 74 | 153 = 99 | 190 = BE | 227 = E3
     6 = 06 | 43 = 2B |  80 = 50 | 117 = 75 | 154 = 9A | 191 = BF | 228 = E4
     7 = 07 | 44 = 2C |  81 = 51 | 118 = 76 | 155 = 9B | 192 = C0 | 229 = E5
     8 = 08 | 45 = 2D |  82 = 52 | 119 = 77 | 156 = 9C | 193 = C1 | 230 = E6
     9 = 09 | 46 = 2E |  83 = 53 | 120 = 78 | 157 = 9D | 194 = C2 | 231 = E7
    10 = 0A | 47 = 2F |  84 = 54 | 121 = 79 | 158 = 9E | 195 = C3 | 232 = E8
    11 = 0B | 48 = 30 |  85 = 55 | 122 = 7A | 159 = 9F | 196 = C4 | 233 = E9
    12 = 0C | 49 = 31 |  86 = 56 | 123 = 7B | 160 = A0 | 197 = C5 | 234 = EA
    13 = 0D | 50 = 32 |  87 = 57 | 124 = 7C | 161 = A1 | 198 = C6 | 235 = EB
    14 = 0E | 51 = 33 |  88 = 58 | 125 = 7D | 162 = A2 | 199 = C7 | 236 = EC
    15 = 0F | 52 = 34 |  89 = 59 | 126 = 7E | 163 = A3 | 200 = C8 | 237 = ED
    16 = 10 | 53 = 35 |  90 = 5A | 127 = 7F | 164 = A4 | 201 = C9 | 238 = EE
    17 = 11 | 54 = 36 |  91 = 5B | 128 = 80 | 165 = A5 | 202 = CA | 239 = EF
    18 = 12 | 55 = 37 |  92 = 5C | 129 = 81 | 166 = A6 | 203 = CB | 240 = F0
    19 = 13 | 56 = 38 |  93 = 5D | 130 = 82 | 167 = A7 | 204 = CC | 241 = F1
    20 = 14 | 57 = 39 |  94 = 5E | 131 = 83 | 168 = A8 | 205 = CD | 242 = F2
    21 = 15 | 58 = 3A |  95 = 5F | 132 = 84 | 169 = A9 | 206 = CE | 243 = F3
    22 = 16 | 59 = 3B |  96 = 60 | 133 = 85 | 170 = AA | 207 = CF | 244 = F4
    23 = 17 | 60 = 3C |  97 = 61 | 134 = 86 | 171 = AB | 208 = D0 | 245 = F5
    24 = 18 | 61 = 3D |  98 = 62 | 135 = 87 | 172 = AC | 209 = D1 | 246 = F6
    25 = 19 | 62 = 3E |  99 = 63 | 136 = 88 | 173 = AD | 210 = D2 | 247 = F7
    26 = 1A | 63 = 3F | 100 = 64 | 137 = 89 | 174 = AE | 211 = D3 | 248 = F8
    27 = 1B | 64 = 40 | 101 = 65 | 138 = 8A | 175 = AF | 212 = D4 | 249 = F9
    28 = 1C | 65 = 41 | 102 = 66 | 139 = 8B | 176 = B0 | 213 = D5 | 250 = FA
    29 = 1D | 66 = 42 | 103 = 67 | 140 = 8C | 177 = B1 | 214 = D6 | 251 = FB
    30 = 1E | 67 = 43 | 104 = 68 | 141 = 8D | 178 = B2 | 215 = D7 | 252 = FC
    31 = 1F | 68 = 44 | 105 = 69 | 142 = 8E | 179 = B3 | 216 = D8 | 253 = FD
    32 = 20 | 69 = 45 | 106 = 6A | 143 = 8F | 180 = B4 | 217 = D9 | 254 = FE
    33 = 21 | 70 = 46 | 107 = 6B | 144 = 90 | 181 = B5 | 218 = DA | 255 = FF
    34 = 22 | 71 = 47 | 108 = 6C | 145 = 91 | 182 = B6 | 219 = DB |
    35 = 23 | 72 = 48 | 109 = 6D | 146 = 92 | 183 = B7 | 220 = DC |
    36 = 24 | 73 = 49 | 110 = 6E | 147 = 93 | 184 = B8 | 221 = DD |

  • #2
    Heh, that's some really good work.
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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