Battle Status Codes
Character Status Codes (Outside Battle)
Custom versions of codes above
Code:
Setting ANY of these codes can prevent any effect in the list for that code.
example. if you set for clear with the ww sets, cant die either.
ie: setting the first code (7E3EF8xx) to only regen will stop you from getting
Shell, Safe, etc. unless you turn the code off. So pick what you want.
1st character: 7E3EF8xx 7E3EF9yy 7E3EE4ww 7E3EE5zz (top one in menu)
2nd character: 7E3EFAxx 7E3EFByy 7E3EE6ww 7E3EE7zz (2nd one in menu)
3rd character: 7E3EFCxx 7E3EFDyy 7E3EE8ww 7E3EE9zz (3rd one in menu)
4th character: 7E3EFExx 7E3EFFyy 7E3EEAww 7E3EEBzz (bottom in menu)
Enemies can be 'out of order' setting 1st wont always cover if you are
fighting one enemy. trial and error or just set them all if possible. read
below for a lot more info on these codes.
1st Enemy: 7E3F00xx 7E3F01yy 7E3EEDzz 7E3EECww
2nd Enemy: 7E3F02xx 7E3F03yy 7E3EEFzz 7E3EEEww
3rd Enemy: 7E3F04xx 7E3F05yy 7E3EF1zz 7E3EF0ww
4th Enemy: 7E3F06xx 7E3F07yy 7E3EF3zz 7E3EF2ww
5th Enemy: 7E3F08xx 7E3F09yy 7E3EF5zz 7E3EF4ww
6th Enemy: 7E3F0Axx 7E3F0Byy 7E3EF7zz 7E3EF6ww
for xx
00 = None
6A = Regen, Haste, Shell, Safe
EA = Regen, Haste, Shell, Safe, Reflect
10 = Stop (for enemies)
for yy
00 = None
C4 = Life 3, Float & Interceptor
84 = Life 3 & Float
for ww
00 = None
04 = Image
06 = Image & Near Fatal
-------------------------------------------------------
40 = Petrify or 80 = Wounded or 02 = Zombie:
(great for enemies, they just die lol, not as fun tho)
You still get all the exp, items, etc.
-------------------------------------------------------
for zz
00 = None
10 = Clear
60 = Muddled & Seizure (great for enemies)
------------------------- -------------------------
| xx values for above | | yy values for above |
------------------------- -------------------------
Moogle* | 1 | 01 Rage | 1 | 01
Regen | 2 | 02 Frozen | 2 | 02
Slow | 4 | 04 Life 3 | 4 | 04
Haste | 8 | 08 Morphed*(2) | 8 | 08
Stop | 16 | 10 Casting*(3) | 16 | 10
Shell | 32 | 20 Invis Rage?*(4)| 32 | 20
Safe | 64 | 40 Interceptor*(5)| 64 | 40
Reflect | 128 | 80 Float | 128 | 80
------------------------- ---------------------------
| zz values for above | | ww values for above*(9) |
------------------------- ---------------------------
Condemned*(6) | 1 | 01 Dark | 1 | 01
Near Fatal*(7)| 2 | 02 Zombie | 2 | 02
Image | 4 | 04 Poison | 4 | 04
Mute | 8 | 08 M-Tek*(8) | 8 | 08
Berserk | 16 | 10 Clear | 16 | 10
Muddled | 32 | 20 Imp | 32 | 20
Seizure | 64 | 40 Petrify | 64 | 40
Psyche | 128 | 80 Wounded | 128 | 80
* acts like a moogle in battle, no control.. just dances over and over.
*(2) Like Terra's Morph command. All characters using this will look like
Terra Morphed in battle also. Not sure if the effects of Morph work.
*(3) Makes you look like your always casting a spell, character still
is usable like normal however.
*(4) Unsure exactly what this does, seems to be a rage where you are also
invisible..
*(5) Like shadow has, when you are hit Interceptor (the dog) attacks back.
Yet to see it work when set on an enemy stat, but works for your players
*(6) Doesnt seem to do anything
*(7) Seems to be mainly just graphically. Char sits down a lot, haven't seen
a desperation attack from this without HP being low enough also. However
not including this in your code might make them not work.
*(8) Use of this on any character will make All characters 'appear' to have
this in battle but only the ones with codes will have the commands.
enemies will NOT use these attacks unless they normally have them.
*(9) Using these codes can prevent Wounded, acts a bit weird but works. You
will reach 0 hp, fall over a lot, and not do your attacks some times,
but you do not die from what I have tested. enemies still die.
other notes:
setting some of these on enemies can cause some funny or unwanted effects
poison heals some enemies and regen harms some. M-Tek + Imp is a bit weird.
Vanish/Doom bug can be effected. Mobs use a battle script, adding new things
not in their script doesn't seem to do anything as expected. Setting Life 3
on enemies is quite funny, never ending battle (assuming you don't die).
Posion, Seizure or Regen + Life 3 on enemies can cause it to act weird.
not recommended.
I also found at least one spot in the final area you cant pass with some of
these codes on for the enemies. There are probably others. I just turned off
the coded and walked through..
Mob codes to make them die at the start of battle like Wounded can end story
scenes that take place inside the battle menu, it can cause a lot of problems
also seem to get a ton of ThunderBlade and Jeweled Rings with certian combos.
so use these codes with a LOT of caution.
thankfully you can just turn these codes off when wanted ;)
Code:
You will be out of battle and go into battle with these status but in battle
they can be cured/fixed. But after battle they will be back to whatever
code(s) you use here. These are mainly out of battle codes, but will carry
into battle asuming you do not use codes to block them from above.
replace xx with
00 for Normal
10 for only Vanished
30 for Imp & Vanished
replace yy with
C0 for float & Interceptor
80 for only float
or make your own combos using the codes below if wanted.
Using Method Described in Section 03.0
------------------------- -------------------------
| xx values for below | | yy values for below |
------------------------- -------------------------
Dark | 1 | 01 Rage[1] | 1 | 01
Zombie | 2 | 02 Frozen[1] | 2 | 02
Poison | 4 | 04 Life 3[1] | 4 | 04
M-Tek* | 8 | 08 Morphed[1] | 8 | 08
Clear | 16 | 10 Casting[1] | 16 | 10
Imp | 32 | 20 Invis Rage?[1]| 32 | 20
Petrify | 64 | 40 Interceptor** | 64 | 40
Wounded | 128 | 80 Float | 128 | 80
*Use of this on any character will make All characters 'appear' to have this
in battle but only the ones with codes will have the commands.
** Like shadow has, when you are hit Interceptor (the dog) attacks back.
[1] These codes might not carry into battle, not sure. They have little to no
effect outside battle from my testing, refer to Battle Status Codes above
for better results.
Celes Status (also moogle Kutan)
7E16F2xx
7E16F3yy
Cyan Status (also moogle Kupek)
7E165Exx
7E165Fyy
Edgar Status (also moogle Kumama)
7E16A8xx
7E16A9yy
Gau Status (also moogle Kuru)
7E17ABxx
7E17ACyy
Gogo Status (also moogle Kamog)
7E17D0xx
7E17D1yy
Locke Status
7E1639xx
7E163Ayy
Mog Status
7E1786xx
7E1787yy
Relm Status (also moogle Kushu & Ghost 2)
7E173Cxx
7E173Dyy
Sabin Status (also moogle Kuku?)
7E16CDxx
7E16CEyy
Setzer Status (also moogle Kurin)
7E1761xx
7E1762yy
Shadow Status (also moogle Kupop)
7E1683xx
7E1684yy
Strago Status (also moogle Kupan & Ghost 1)
7E1717xx
7E1718yy
Terra Status
7E1614xx
7E1615yy
Umaro Status
7E17F5xx
7E17F6yy
Banon Status (also Wedge & Leo)
7E181Axx
7E181Byy
Vicks Status
7E183Fxx
7E1840yy
Code:
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Byte Array Method %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% I am calling this a Byte Array, not sure if that is the correct term im sure there is a name for this. Seems most programs/games use this method to store combinations of 8 on/off combinations in one byte. 00 being none of them, FF being all of them. Anyway here goes my explanation. To use the these sections you pick out the 'things' you want and add up their values and put the hex of the total as the ?? of the code. Refer to the Dec to Hex Conversion below to get the hex of the total if you do the math in Dec. The format is as follows name | dec | hex example (from my FF3 codes): Lets say I want Guard, Ninja, Orog and Retainer from the set below: ------------------------ | Example Code: FFFFFF?? | ------------------------ Guard | 1 | 01 Soldier | 2 | 02 Templar | 4 | 04 Ninja | 8 | 08 Samurai | 16 | 10 Orog | 32 | 20 Mag Roader | 64 | 40 Retainer | 128 | 80 I add up: Guard | 1 | 01 Ninja | 8 | 08 Orog | 32 | 20 Retainer | 128 | 80 1 + 8 + 32 + 128 = 169 Now look up in the Dec to Hex Conversion in a section below and I see that 169 is A9 in hex. Replace the ?? in the code with the hex A9 making the code FFFFFFA9 or I add it up in hex like: 1+8+20+80 = A9 For windows calculator you can go to View, Scientific, then select the radio button for Hex instead of Dec. Just remember to change it back to normal when your done, ;) The same idea applies to ALL the codes. You just add up the ones you want and replace the ?? with the hex of the total. If you want only one in the set you can just use the hex value which is the second number in the example above 80 is beside Retainer using the code FFFFFF80 will give you just Retainer. To have none of the rages in that list simply use 00, ie FFFFFF00 will make you have none of the above rages. I hope this isnt that complicated, but its about the best I can do in .txt format. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Dec to Hex Conversion %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 0 = 00 | 37 = 25 | 74 = 4A | 111 = 6F | 148 = 94 | 185 = B9 | 222 = DE 1 = 01 | 38 = 26 | 75 = 4B | 112 = 70 | 149 = 95 | 186 = BA | 223 = DF 2 = 02 | 39 = 27 | 76 = 4C | 113 = 71 | 150 = 96 | 187 = BB | 224 = E0 3 = 03 | 40 = 28 | 77 = 4D | 114 = 72 | 151 = 97 | 188 = BC | 225 = E1 4 = 04 | 41 = 29 | 78 = 4E | 115 = 73 | 152 = 98 | 189 = BD | 226 = E2 5 = 05 | 42 = 2A | 79 = 4F | 116 = 74 | 153 = 99 | 190 = BE | 227 = E3 6 = 06 | 43 = 2B | 80 = 50 | 117 = 75 | 154 = 9A | 191 = BF | 228 = E4 7 = 07 | 44 = 2C | 81 = 51 | 118 = 76 | 155 = 9B | 192 = C0 | 229 = E5 8 = 08 | 45 = 2D | 82 = 52 | 119 = 77 | 156 = 9C | 193 = C1 | 230 = E6 9 = 09 | 46 = 2E | 83 = 53 | 120 = 78 | 157 = 9D | 194 = C2 | 231 = E7 10 = 0A | 47 = 2F | 84 = 54 | 121 = 79 | 158 = 9E | 195 = C3 | 232 = E8 11 = 0B | 48 = 30 | 85 = 55 | 122 = 7A | 159 = 9F | 196 = C4 | 233 = E9 12 = 0C | 49 = 31 | 86 = 56 | 123 = 7B | 160 = A0 | 197 = C5 | 234 = EA 13 = 0D | 50 = 32 | 87 = 57 | 124 = 7C | 161 = A1 | 198 = C6 | 235 = EB 14 = 0E | 51 = 33 | 88 = 58 | 125 = 7D | 162 = A2 | 199 = C7 | 236 = EC 15 = 0F | 52 = 34 | 89 = 59 | 126 = 7E | 163 = A3 | 200 = C8 | 237 = ED 16 = 10 | 53 = 35 | 90 = 5A | 127 = 7F | 164 = A4 | 201 = C9 | 238 = EE 17 = 11 | 54 = 36 | 91 = 5B | 128 = 80 | 165 = A5 | 202 = CA | 239 = EF 18 = 12 | 55 = 37 | 92 = 5C | 129 = 81 | 166 = A6 | 203 = CB | 240 = F0 19 = 13 | 56 = 38 | 93 = 5D | 130 = 82 | 167 = A7 | 204 = CC | 241 = F1 20 = 14 | 57 = 39 | 94 = 5E | 131 = 83 | 168 = A8 | 205 = CD | 242 = F2 21 = 15 | 58 = 3A | 95 = 5F | 132 = 84 | 169 = A9 | 206 = CE | 243 = F3 22 = 16 | 59 = 3B | 96 = 60 | 133 = 85 | 170 = AA | 207 = CF | 244 = F4 23 = 17 | 60 = 3C | 97 = 61 | 134 = 86 | 171 = AB | 208 = D0 | 245 = F5 24 = 18 | 61 = 3D | 98 = 62 | 135 = 87 | 172 = AC | 209 = D1 | 246 = F6 25 = 19 | 62 = 3E | 99 = 63 | 136 = 88 | 173 = AD | 210 = D2 | 247 = F7 26 = 1A | 63 = 3F | 100 = 64 | 137 = 89 | 174 = AE | 211 = D3 | 248 = F8 27 = 1B | 64 = 40 | 101 = 65 | 138 = 8A | 175 = AF | 212 = D4 | 249 = F9 28 = 1C | 65 = 41 | 102 = 66 | 139 = 8B | 176 = B0 | 213 = D5 | 250 = FA 29 = 1D | 66 = 42 | 103 = 67 | 140 = 8C | 177 = B1 | 214 = D6 | 251 = FB 30 = 1E | 67 = 43 | 104 = 68 | 141 = 8D | 178 = B2 | 215 = D7 | 252 = FC 31 = 1F | 68 = 44 | 105 = 69 | 142 = 8E | 179 = B3 | 216 = D8 | 253 = FD 32 = 20 | 69 = 45 | 106 = 6A | 143 = 8F | 180 = B4 | 217 = D9 | 254 = FE 33 = 21 | 70 = 46 | 107 = 6B | 144 = 90 | 181 = B5 | 218 = DA | 255 = FF 34 = 22 | 71 = 47 | 108 = 6C | 145 = 91 | 182 = B6 | 219 = DB | 35 = 23 | 72 = 48 | 109 = 6D | 146 = 92 | 183 = B7 | 220 = DC | 36 = 24 | 73 = 49 | 110 = 6E | 147 = 93 | 184 = B8 | 221 = DD |
Comment