This are a couple of codes I did for PSX games that uses DMA or a different address in each level. They are code hacks, not memory hacks. Dunno if real GS is capable of doing this, but they work fine in emulators.
Hermie Hopperhead [SCPS-10012]
==============================
Invincibility (Need to have a pet or an egg and must hit an enemy once.)
80032F16 0000
80032F18 0016
Invincibility (Don't stay too much time in the middle of an enemy or it can do some damage after a couple of seconds.)
80032F12 A602
80032F1A 1062
80032F16 0000
Nightmare Creatures 2 [SLUS-01112]
==================================
Infinite Energy
80071A20 0000
80071A22 0000
That's all.
Hermie Hopperhead [SCPS-10012]
==============================
Invincibility (Need to have a pet or an egg and must hit an enemy once.)
80032F16 0000
80032F18 0016
Invincibility (Don't stay too much time in the middle of an enemy or it can do some damage after a couple of seconds.)
80032F12 A602
80032F1A 1062
80032F16 0000
Nightmare Creatures 2 [SLUS-01112]
==================================
Infinite Energy
80071A20 0000
80071A22 0000
That's all.
Now i don't have anymore access to rapidshare, but i enjoyed when i could download them.
Comment