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SNES Game Genie Codes

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  • SNES Game Genie Codes

    02811E60 - Mostly Invincible

    I found this code for Super Double Dragon. The game is infuriating, but this code makes you invincible to all attacks except the attack where the guy grabs your legs and flips you if you try to kick him. Makes the game actually playable.

    NOTE: My apologies. This thread will contain PAR codes too. Sorry about that.
    Last edited by Flashblade; 03-27-2007, 08:37:08 AM.

  • #2
    Super Bonk 2/ Chou Genjin 2/ Super Genjin 2

    7E110D63 - Inf Lives
    7E110938 - Inf Energy
    7E113636 - Invincible/Untouchable*
    7EA46064 - Inf Time In Bonus Rounds
    7E111CE7 - Inf Smileys
    7E111D03 - Inf Smileys

    * - The Invincibility code leaves the character flashing. Also, the code may make the character unable to touch anything. To fix this problem simply deactivate and reactivate the code.

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    • #3
      Flashblade, your Invin code for Super DD makes some enemies invincible also. Good work, anyway!
      Last edited by Phil The Hammer; 03-28-2007, 12:41:08 PM.
      I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

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      • #4
        That's odd. I played through the entire game on snes9x and never had a problem. Some codes can act a little screwy sometimes though. Does it help to disable and reenable the code?

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        • #5
          Super Mario World 2 - Yoshi's Island

          7E037963 - Inf Lives
          7E03B6E7 - Inf Stars 1
          7E03B703 - Inf Stars 2
          7E03B863 - Inf Flowers
          7E03B463 - Inf Red Coins
          7E0357?? - Item Slot 1
          7E0358?? - Item Slot 2
          7E0359?? - Item Slot 3
          7E035A?? - Item Slot 4
          7E035B?? - Item Slot 5
          7E035C?? - Item Slot 6
          7E035D?? - Item Slot 7
          7E035E?? - Item Slot 8
          7E035F?? - Item Slot 9
          7E094500 - Hold B To Float
          7E0B4800 - Unlock Items in Boss Fights
          7E0CEC66 - Inf Red Switch Time

          *** When using the stars, flowers, and red coins codes at the end of a level, let the stars count to 30, then disable your cheats. Reactivate the cheats when the next item begins to count. Let the last item count up until you have the full 100 points, then disable the cheats and reactivate them once the scare is circled on the screen.

          *** ITEM SLOT MODIFIERS

          01 - Stars +10
          02 - Stars +20
          03 - POW Block
          04 - Full Eggs
          05 - Magnifying Glass
          06 - Winged Cloud
          07 - Green Watermelon
          08 - Blue Watermelon
          09 - Red Watermelon


          *** Normally, when you enter a boss fight, you can't use any of the items you have on the subscreen, and a white X appears over them. This unlockes the items so that you can use them in any boss fight. If you use them with the item modifier codes, you can have any and all items in boss fights.

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          • #6
            Thanks for putting in the item slot modifiers. I as a code user appreciate it.
            Cant stand the 32 bit and above gaming.
            Gamers for the return of 2d sprite filled games!

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            • #7
              No prob. There weren't that many items to find, but it is nice to have a list to go by rather than running through values to find the item you need. It can be a killer on RPGs when you have so many swords and armors and rings and such. Anyhoo, with the codes I posted for Yoshi's Island, you have an infinite stock of useful items, like the Full Eggs item and the various watermelons. You can really hammer some boss characters using these codes. Oh, and the Floating code can be a life saver in some situations.

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              • #8
                FLASHBLADE:That's odd. I played through the entire game on snes9x and never had a problem. Some codes can act a little screwy sometimes though. Does it help to disable and reenable the code?

                Nope. I use ZSNES, so that may have something to do with it.

                Sorry it took me so long to reply, but I've been both busy and ill.(Heckuva combo)

                I'll soon tryta refine the code for ZSNES & see what happens. Hopefully, I'll soon have time to start making codes for old systems again.
                I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

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                • #9
                  Here's a few quick codes for Yoshi's Island using some of the addresses shown

                  1.0 or 1.1
                  Stars Recharge To 25(Must reset game, and load from menu to activate)
                  00E2D0FF

                  Stars Recharge To 30(Must reset game, and load from menu to activate)
                  00E2D02C
                  00E2D101

                  1.0
                  Always Have All Items(This lets you use any item from the pause menu)
                  01D2F18A
                  01D2F2EA
                  01D2FB0A

                  Enable Item Usage During Boss Battles(They'll be 'X'ed out, but the items can be used)
                  01DC5A00

                  1.1
                  Always Have All Items(This lets you use any item from the pause menu)
                  01D2FE8A
                  01D2FFEA
                  01D3080A

                  Enable Item Usage During Boss Battles(They'll be 'X'ed out, but the items can be used)
                  01DC6700
                  This reality is mine. Go hallucinate your own.

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                  • #10
                    Yes, Flashblade's Invin PAR code for Super Double Dragon worx fine for me on 9X. Guess that's one of the games that doesn't run well with codes on ZSNES.

                    I simply couldn't make an Invin code for SDD on ZSNES that didn't make enemies invincible also. Maybe a better hacker than I can do it, or maybe it's just not meant to be.

                    I've also had trouble with Legend of Zelda: A link to the Past on ZSNES. Some probs can be prevented by making sure your Magic bar isn't over-full if ya use an "infinite Magic" code. This code worx fine for me on either emu: 7EF36E80.
                    I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

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                    • #11
                      Here are some PAR codes for SNES legend Of Zelda: A Link To The past, which I modified to work on ZSNES and Snes9X:

                      7EF34004
                      Have Bow & Silver Arrows
                      7EF36DA0
                      Have 20 Heart Containers which are always full
                      7EF35403
                      Have all Lift abilities

                      Dunno how well they'll work with a real PAR/SNES.
                      Last edited by Phil The Hammer; 05-22-2007, 01:10:40 PM.
                      I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

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                      • #12
                        All added.

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