Glad to see ya again.
There are my first Game-Genie-like hex codes for the SNES game "Star Ocean":
1. Walking through walls:
CB64B35:80 + CB64B36:55
Downsides: you need to disable this codeset to go to the next screen or trigger some actions.
2. Improved walking through walls:
CB64B35:80
CB64B36:4F
CB64B44:80
CB64B45:00
Downsides: if it's not my imagination, this codeset doesn't work correctly on zSNES emulator.
3. Infinite HP in battles:
C30E10:80
C30E11:05
Downsides: your characters are still vulnerable to poison, petrification, paralysis, etc.
4. One hit kills an enemy:
C169CB:80
5. Infinite time:
C002F6:60
6. 'Counter of battles' is disabled:
C26D3F:80
C26D40:01
7. Don't get any experience:
C16FE7:80
C16FE8:06
Downside: you don't get any experience, heh.
That's all. I used Snes9X v1.43.ep9r2 - Geiger's Snes9x Debugger under Windows 98 to make and test these ones, and Snes9x v1.42 under Windows 98 to just test them. I also used Artmoney and MS Excel (thanks for the hint, Pugsy).
There are my first Game-Genie-like hex codes for the SNES game "Star Ocean":
1. Walking through walls:
CB64B35:80 + CB64B36:55
Downsides: you need to disable this codeset to go to the next screen or trigger some actions.
2. Improved walking through walls:
CB64B35:80
CB64B36:4F
CB64B44:80
CB64B45:00
Downsides: if it's not my imagination, this codeset doesn't work correctly on zSNES emulator.
3. Infinite HP in battles:
C30E10:80
C30E11:05
Downsides: your characters are still vulnerable to poison, petrification, paralysis, etc.
4. One hit kills an enemy:
C169CB:80
5. Infinite time:
C002F6:60
6. 'Counter of battles' is disabled:
C26D3F:80
C26D40:01
7. Don't get any experience:
C16FE7:80
C16FE8:06
Downside: you don't get any experience, heh.
That's all. I used Snes9X v1.43.ep9r2 - Geiger's Snes9x Debugger under Windows 98 to make and test these ones, and Snes9x v1.42 under Windows 98 to just test them. I also used Artmoney and MS Excel (thanks for the hint, Pugsy).
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