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[Requests] Double Dragon 2 (NES) game mechanics game genie codes

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  • [Requests] Double Dragon 2 (NES) game mechanics game genie codes

    Good morning, hackers!

    I know, I'm being greedy asking for like 9 different codes. I'll be happy to pay for your work if you'd prefer to contract this out, as it's likely I'll want more lol.

    I've broken my long request down into five distinct sections, regarding game mechanics.

    Recently, I found a document about Double Dragon II that caught my attention and would like to use that as a starting point for making new codes:

    From: http://www.neoseeker.com/double-drag...mechanics.html

    Request, Part one (this quote is in the above-mentioned document, that I did not write):
    "All characters have a hit-counter which determines when they are stunned. Standard enemies are stunned by 1 kick or 3 punches, while Extra Tough enemies are stunned by 2 kicks or 6 punches. However, the mechanics are slightly more complicated. To be specific, you need one hit on the extra tough enemy hit counter to stun them with a kick; or 5 hits on the hit-counter to stun them with a punch. For standard enemies, it requires no hits to stun them with a kick, and 2 hits to stun them with a punch."

    This suggests to me you could alter the number of hits a standard or extra tough enemy need, before they're stunned.

    1) REQUESTED CODE TO CREATE: Standard enemies take "X" punches to stun
    2) REQUESTED CODE TO CREATE: Extra Tough enemies take "Y" punches to stun.

    --------
    Request, Part two:
    "The hit-counter is reset for all characters after being knocked down, or after approximately 3 seconds without hits.

    3) REQUESTED CODE TO CREATE: Standard enemy hit counter resets after "X" seconds
    4) REQUESTED CODE TO CREATE: Extra tough enemy hit counter resets after "Y" seconds

    -------
    Request, Part three:
    "The player gets stunned for .300 seconds. All enemies are stunned for .600 seconds."

    5) REQUESTED CODE TO CREATE: Player stunned for "X" seconds
    6) REQUESTED CODE TO CREATE: Enemies stunned for "Y" seconds

    -------
    Request, Part four:
    "Enemies attack at certain rates of speed which change in increments of .066 seconds between difficulties. There are two attack rates, Standard and Fast, with a difference of .133 between them. The Standard Attack Rate refers to Standard enemies. The Fast Attack Rate refers to strong enemies and most bosses. These figures are for attacks which use 2 frames of animation. Naturally 1-frame attacks are faster, as 3-frame attacks are slower.

    Standard Attack Rate (Standard enemies)
    Practice - .733 seconds
    Warrior - .666 seconds
    Supreme Master - .600 seconds

    Fast Attack Rate (Extra tough enemies)
    Practice - .600 seconds
    Warrior - .533 seconds
    Supreme Master - .466 seconds"

    7) REQUESTED CODE TO CREATE: Supreme Master Mode - Standard enemies attack after "X" seconds
    8) REQUESTED CODE TO CREATE: Supreme Master Mode - Extra tough enemies attack after "Y" seconds"

    -------
    Request, Part five:
    The players attack rate varies based on input. However, it is possible to reduce the delay to .300 seconds.

    9) REQUESTED CODE TO CREATE: Change player attack rate to "X" seconds (player attacks "X" seconds after inputting an attack command)

    Thank you so much for reading my really long post, my apologies in advance for the intrusion, and yes please, if you're willing and able to help me make these, I'd be forever grateful.

    -olafurson

  • #2
    This looks interesting will look into it.
    Check out my YouTube channel PolPon: https://www.youtube.com/channel/UC8C...gJmUA81luZQqZw

    Comment


    • #3
      Yes please

      Comment

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