I really love BTTF Trilogy and strangely, like this game. This version was released with ridiculous dark filter. I tried to fix the color palettes of this game to look more accurate to the AMIGA version, but is impossible since the game use a strange and buggy way to show colors.
I found this info in tcrf.net:
"The Genesis hardware expects colors in a palette to be stored in 16 bits of the format 0000BBB0GGG0RRR0, where R, G, and B are the 3-bit red, green, and blue components of the color (with the lowest bit of each nibble ignored and unused). However, this game mistakenly uses the format 00000BBB0GGG0RRR (with the highest bit of each nibble unused), limiting the components to the lower 4 of the 8 possible values. Since smaller values represent darker colors, the game's palettes appear much darker than they're supposed to."
Anyone can make a code to fix this problem?
I found this info in tcrf.net:
"The Genesis hardware expects colors in a palette to be stored in 16 bits of the format 0000BBB0GGG0RRR0, where R, G, and B are the 3-bit red, green, and blue components of the color (with the lowest bit of each nibble ignored and unused). However, this game mistakenly uses the format 00000BBB0GGG0RRR (with the highest bit of each nibble unused), limiting the components to the lower 4 of the 8 possible values. Since smaller values represent darker colors, the game's palettes appear much darker than they're supposed to."
Anyone can make a code to fix this problem?


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