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Growl/Runark code Request (to improve the gameplay)

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  • Growl/Runark code Request (to improve the gameplay)

    This game is a port of the Arcade game.
    For a 4Mb cart, its a really solid and accurate port.

    The real problem of this version, beyond the total lack of 2p mode and the low-res (256x244), are the slow attacks/combos from your character and the faster recover of the enemies after they get a hit, that results on enemies breaking your combos all the time that make the game feels frustrating

    My request to improve this game:

    1-Attack/Combo faster with less of these frames of delay after you give a attack on the enemies

    2-reduce a bit recover of the enemies after receive a hit. From 12 frames (my count) to 24 or 30 frames to an enemie recover

    If fixed these gameplay problems, this game would jump from a 6/10 mediocre game to a 8/10 game really good beatem up!


    Just compare speed of the attacks from Arcade vs the Genesis version:

    Thanks!
    Last edited by LinkueiBR; 04-16-2017, 02:11:16 PM.

  • #2
    Give these a try. Have only tested these on the first fight scene. Let me know if they should be longer or shorter.

    Growl (Genesis)

    SB0T-AAHJ
    Enemies stay down twice as long after getting hit.


    VK0T-AAHJ
    Enemies stay down about 2 1/2 times longer after getting hit.

    EDIT: Also, I don't understand what delay you're talking about for code request number 1. I've never played this game before, so keep that in mind when you're explaining.
    Last edited by Tony H; 04-16-2017, 09:38:29 PM.
    The Code Hut: http://codehut.gshi.org/

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    • #3
      Originally posted by Tony Hedstrom View Post
      Give these a try. Have only tested these on the first fight scene. Let me know if they should be longer or shorter.

      Growl (Genesis)

      SB0T-AAHJ
      Enemies stay down twice as long after getting hit.


      VK0T-AAHJ
      Enemies stay down about 2 1/2 times longer after getting hit.

      EDIT: Also, I don't understand what delay you're talking about for code request number 1. I've never played this game before, so keep that in mind when you're explaining.
      Thanks Tony Hedstrom!

      Your first code works better thant the second, but extend the time of the enemie when he is fallen on the floor. Will be useful for me cause it improves a bit the gameplay, but still not exactly what i was requesting :P

      What i tried to request: When you attack an enemie, he have a animation of damage, i want to extend the time of this animation from 0.1 to 0.5 seconds to he don't instantly break my combo.

      The other request that you don't understand: i want a code that make your attacks faster.
      How i can explain? hmmm.... Like in the SOR2, when you punch with AXL, you have a 0.3 seconds of wait that you can't do another punch, like in SOR2 Extreme hack, i want a code to remove these seconds of wait in Growl.

      Thank you Tony Hedstrom for your attention
      Last edited by LinkueiBR; 04-17-2017, 04:47:40 PM.

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      • #4
        Helder? Tony Hedstrom hacked those codes.
        The Hackmaster

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        • #5
          Lol that is funny but yes it was TONY who hacked the codes and not I.
          Spoiler Alert! Click to view...

          THE BAD GUY!!!!!!

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          • #6
            Originally posted by dlevere View Post
            Helder? Tony Hedstrom hacked those codes.
            Originally posted by Helder View Post
            Lol that is funny but yes it was TONY who hacked the codes and not I.
            LOLsuper
            my bad guys

            EDIT: fixed
            Last edited by LinkueiBR; 04-17-2017, 04:46:59 PM.

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