Cannot Die (health will still decrease)
AAVATLEA
No damage from machineguns and most grenades
AEXALAPA + SZNAZESU
No damage from rockets
AEXAYEAA + SZNAYESU
Take less damage in later levels
PEOEYAZA + SZVEIESU
No damage from missiles 1P
SZOLLKSE
No damage from missiles 2P
SZELYKSE
Levels complete after killing 1 enemy
ENXTAYAP
Levels complete instantly
AEXTPYLA
Skip bonus round (still get the bonus)
ESNIXLEY
Freeze timer in bonus round
SZOIULVG
No errors in bonus round
SXUSVLVT
Infinite ammo 1P (alternate to Galoob code)
SXKVANVK
Infinite ammo 2P (alternate to Galoob code)
SXSTLNVK
Infinite errors allowed (alternate to Galoob code)
NNOVAYTE
No errors allowed (increase difficulty)
PEOVAYTA
Items stay on screen longer
NNSLIEGK + SGOLGEOS
Picking up .38 cal gives you grenade launcher 1P
ZASZVYAA
Picking up .44 mag gives you grenade launcher 1P
ZAKZOYPA
Picking up .38 cal gives you grenade launcher 2P
ZESZUYAA
Picking up .44 mag gives you grenade launcher 2P
ZEUXVYPA
Well, I had a lot of fun making codes for this game! I made about half these codes before checking the DB (bad habit of mine), then checked the codes DB and saw some of these are already worked out in RAW format. However I always try to make assembly code hacks where possible to make GG codes, so they can be used on a real console with a Game Genie.
A couple notable codes that really improve gameplay in my eyes are the "Items stay on screen longer" and the lesser damage codes. I find the amount of damage inflicted to the player to be excessive, considering if you die once it's game over.
PS: I also took a crack at making a "No screen blanking" code for playing this on an emulator, to try to get rid of the annoying screen blanking required for the light gun. I had success getting rid of the blanking and keeping some sort of hit detection, unfortunately though one shot will hit everything on the screen.
My work on it is as the end of the notes below. If any devs want to have a look at it that would be great! A working "no screen blanking" code would be awesome!
Code Development Notes:
Spoiler Alert! Click to view...
AAVATLEA
No damage from machineguns and most grenades
AEXALAPA + SZNAZESU
No damage from rockets
AEXAYEAA + SZNAYESU
Take less damage in later levels
PEOEYAZA + SZVEIESU
No damage from missiles 1P
SZOLLKSE
No damage from missiles 2P
SZELYKSE
Levels complete after killing 1 enemy
ENXTAYAP
Levels complete instantly
AEXTPYLA
Skip bonus round (still get the bonus)
ESNIXLEY
Freeze timer in bonus round
SZOIULVG
No errors in bonus round
SXUSVLVT
Infinite ammo 1P (alternate to Galoob code)
SXKVANVK
Infinite ammo 2P (alternate to Galoob code)
SXSTLNVK
Infinite errors allowed (alternate to Galoob code)
NNOVAYTE
No errors allowed (increase difficulty)
PEOVAYTA
Items stay on screen longer
NNSLIEGK + SGOLGEOS
Picking up .38 cal gives you grenade launcher 1P
ZASZVYAA
Picking up .44 mag gives you grenade launcher 1P
ZAKZOYPA
Picking up .38 cal gives you grenade launcher 2P
ZESZUYAA
Picking up .44 mag gives you grenade launcher 2P
ZEUXVYPA
Well, I had a lot of fun making codes for this game! I made about half these codes before checking the DB (bad habit of mine), then checked the codes DB and saw some of these are already worked out in RAW format. However I always try to make assembly code hacks where possible to make GG codes, so they can be used on a real console with a Game Genie.
A couple notable codes that really improve gameplay in my eyes are the "Items stay on screen longer" and the lesser damage codes. I find the amount of damage inflicted to the player to be excessive, considering if you die once it's game over.
PS: I also took a crack at making a "No screen blanking" code for playing this on an emulator, to try to get rid of the annoying screen blanking required for the light gun. I had success getting rid of the blanking and keeping some sort of hit detection, unfortunately though one shot will hit everything on the screen.
My work on it is as the end of the notes below. If any devs want to have a look at it that would be great! A working "no screen blanking" code would be awesome!
Code Development Notes:
Spoiler Alert! Click to view...