I've been attempting to tinker around with Fight Night Round 3 (NTSC) for the PS2. I've noticed something on the codes submitted by Code Master that are for the Create Champ Mode. There are codes posted that allow you max out your ratings to 100 in career mode.
Take the code that allows you to max out your Agility Rating to 100 for example: 20321744 24040064 If you change the "64" to "FF", it will allow you to take the Agility Rating to 255.
This brings me to a request:
After maxing out your ratings beyond 100, when you go to the ratings screen before training for the next fight, your ratings are reduced back to 100.
1. Would it be possible to create a code that allows you to bypass training to allow your ratings to be above 100?
2. Would it be possible to create a code to allow your ratings to stay the same even if you did the training?
3. Is it possible to create a code to maybe have negative attributes (ratings)? This would be so that your created boxer could maybe have super fast punches, but moves around the ring ultra slow. Kind of like having a super ability & super negative ability to match.
Now for the more obvious code requests:
4. Height Modifier for Create a Champ (for both Exhibition & Career Modes) - The one problem I've always had with the EA Sports Knockout Kings & Fight Night games is that the minimum & maximum height is determined by a boxer's weight class. For Example: A boxer who is classified as a Featherweight can't be 6"8 tall. A boxer classified as a Heavyweight can't be 5"0 tall. While its fun pitting a Featherweight against a Heavyweight, I'd like to be able to create some tall, lanky Featherweights & some short, fat Heavyweights.
5. Age Modifier - In Career Mode, the boxers always start at 18 or 19 years old & age during the course of their career. When they get older, it becomes much harder to maintain ratings & to train. In addition, the boxer starts looking very pudgy (especially for Heavyweights). There would be two reasons I'd love to have this code. First, to keep a boxer young & youthful during his career. Secondly, to create a boxer that debuts as an old man.
6. Infinite Round Time
7. Infinite Training Time - This would probably need to be accompanied with a joker because the training session wouldn't end without it, but this would allow you to get the score that you need so it would be considered successful.
Let me know what you think.
Take the code that allows you to max out your Agility Rating to 100 for example: 20321744 24040064 If you change the "64" to "FF", it will allow you to take the Agility Rating to 255.
This brings me to a request:
After maxing out your ratings beyond 100, when you go to the ratings screen before training for the next fight, your ratings are reduced back to 100.
1. Would it be possible to create a code that allows you to bypass training to allow your ratings to be above 100?
2. Would it be possible to create a code to allow your ratings to stay the same even if you did the training?
3. Is it possible to create a code to maybe have negative attributes (ratings)? This would be so that your created boxer could maybe have super fast punches, but moves around the ring ultra slow. Kind of like having a super ability & super negative ability to match.
Now for the more obvious code requests:
4. Height Modifier for Create a Champ (for both Exhibition & Career Modes) - The one problem I've always had with the EA Sports Knockout Kings & Fight Night games is that the minimum & maximum height is determined by a boxer's weight class. For Example: A boxer who is classified as a Featherweight can't be 6"8 tall. A boxer classified as a Heavyweight can't be 5"0 tall. While its fun pitting a Featherweight against a Heavyweight, I'd like to be able to create some tall, lanky Featherweights & some short, fat Heavyweights.
5. Age Modifier - In Career Mode, the boxers always start at 18 or 19 years old & age during the course of their career. When they get older, it becomes much harder to maintain ratings & to train. In addition, the boxer starts looking very pudgy (especially for Heavyweights). There would be two reasons I'd love to have this code. First, to keep a boxer young & youthful during his career. Secondly, to create a boxer that debuts as an old man.
6. Infinite Round Time
7. Infinite Training Time - This would probably need to be accompanied with a joker because the training session wouldn't end without it, but this would allow you to get the score that you need so it would be considered successful.
Let me know what you think.