Hey guys,
The "Don't Lose All/Any of Your Experience Points When You Level-Up" codes don't seem to work properly (FCEUX NES emulator) when using the statue at the end of palaces to level up.
Using just the first code (SZVOUNSE), you get to keep the EXP from the boss it seems, but not previously accumulated EXP. Using both codes, no EXP is kept after inserting the crystal into a statue.
Edit: I tested this by loading a save right before a boss, and then by redoing the palace after the boss and before putting the crystal in the statue, and you get to keep 208 EXP with the first code both times.
I also have a few requests for new codes, which I would use in a hack I'm making using the editors by njosro:
-A code to fix the attack cancel when jumping and landing - Link's sword attack is canceled if you attack right before landing or jump right after attacking. I'd like it to take priority over the land and jump. Perhaps the jump one works in a different way, it would be best if Link attacked and jumped at the same time in this case.
-No recoil/knockback from hitting enemies nor breakable blocks with the sword
-A code that makes random encounter enemy sprites move a bit slower
-A code that makes you lose only half (or none) of your EXP after a game over
-A code that makes the sleeping blob in Saria (northern river town) wake up and give the Bagu clue on the second try instead of the fourth; I would assume there's a counter that checks how many times you talk to it while in the room.
-A code that makes the flying dog heads (third palace/island palace south of the graveyard) respawn at a slower rate
-A code to remove the low HP beeping sfx after 1-2 beeps, or entirely
-A code that removes the need to re-select a selected spell when entering a new room or after using it once
This overworld editor lets you start at any area, such as outside the third palace, to test things out by launching FCEUX with an lua script: http://www.romhacking.net/utilities/1208/
Thanks.
The "Don't Lose All/Any of Your Experience Points When You Level-Up" codes don't seem to work properly (FCEUX NES emulator) when using the statue at the end of palaces to level up.
Using just the first code (SZVOUNSE), you get to keep the EXP from the boss it seems, but not previously accumulated EXP. Using both codes, no EXP is kept after inserting the crystal into a statue.
Edit: I tested this by loading a save right before a boss, and then by redoing the palace after the boss and before putting the crystal in the statue, and you get to keep 208 EXP with the first code both times.
I also have a few requests for new codes, which I would use in a hack I'm making using the editors by njosro:
-A code to fix the attack cancel when jumping and landing - Link's sword attack is canceled if you attack right before landing or jump right after attacking. I'd like it to take priority over the land and jump. Perhaps the jump one works in a different way, it would be best if Link attacked and jumped at the same time in this case.
-No recoil/knockback from hitting enemies nor breakable blocks with the sword
-A code that makes random encounter enemy sprites move a bit slower
-A code that makes you lose only half (or none) of your EXP after a game over
-A code that makes the sleeping blob in Saria (northern river town) wake up and give the Bagu clue on the second try instead of the fourth; I would assume there's a counter that checks how many times you talk to it while in the room.
-A code that makes the flying dog heads (third palace/island palace south of the graveyard) respawn at a slower rate
-A code to remove the low HP beeping sfx after 1-2 beeps, or entirely
-A code that removes the need to re-select a selected spell when entering a new room or after using it once
This overworld editor lets you start at any area, such as outside the third palace, to test things out by launching FCEUX with an lua script: http://www.romhacking.net/utilities/1208/
Thanks.
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