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  • Does the Requests page still work?

    Hi guys,

    I didn't know how if the requests page works or not. I submitted a few requests by way of that feature where the codes are posted. After submitting them, I didn't see them listed in the requests section. Do they have to be approved before being added to the list? I know some will request codes for certain games that are just impossible.

    I've been mostly messing around with my PS2 & have been rebuilding my game collection for that system. I even managed to reacquire a Codebreaker (Version 8.2). My Version 3.3 just wasn't cutting the mustard. The games that interest me the most are the WWE/WWF Smackdown games. I know that WWE Smackdown: SYM, WWE Smackdown: HCTP, WWE SVR, WWE SVR 2006, & maybe even 2007 have been hacked by a hacker named Trigin & quite a few others. The hacks for those games that I've seen are just mind blowing. These codes are broken down into HEX (or Raw, or unencrypted) format & even the Enable / Master Code, which makes the addresses simplified & easier to read. There have been numerous codes posted by this guy that allows you to take control of the referee, side modifiers (also known as pre-match modifiers), play as non-unlockable characters, & even several other codes that no one would ever think of.

    The one game that I haven't had any luck finding extra Codebreaker cheats for was WWF Smackdown: Just Bring It. I used the request link under that game's code section to post some requests, which I haven't found on this site or anywhere else.

    On WWF Smackdown: JBI (PS2), I submitted requests for the following:

    1. Side Modifiers - This would expand different match possibilities. Since there are up to 8 wrestlers allowed in the ring at the same time, you could potentially have these types of matches:
    A. Every man for himself / 8-way match (1 vs 1 vs 1 vs 1 vs 1 vs 1 vs 1 vs 1)
    B. An 8-Man Tag / Tornado Team Match (4 vs 4)
    C. 1 vs 7 Handicap Match
    D. 2 vs 6 Handicap Match
    E. 3 vs 5 Handicap Match
    F. Fatal 4-Way Tag / Tornado Match (2 vs 2 vs 2 vs 2)


    2. Joker or Master Joker Command - This would be effective in being able to turn on or off certain match rules or side modifiers to create different match types without having to reset the game & activate other match type codes.

    3. Control Modifiers & Controller Modifiers -
    A. Control Modifiers: This would allow a human player to take control of a certain player slot or multiple player slots at the same time if wanted. It could also designate the CPU to control certain player slots also. This would be essential for the code idea posted at #4.

    B. Controller Modifiers: This would dictate which player controls which player slot. Similar to Control Modifier, but this one is mostly geared toward the controllers as opposed to Human or CPU control of a character. Also essential for the code idea posted at #4.

    4. Play as the referee - As the name suggests, this would allow a player to take control of the ref. In the other games, mostly WWE SVR & WWE SVR 2006, the referee is considered to be a player even though his status bar doesn't appear. The code needed for a player to control the referee would vary, depending on how many wrestlers are in a particular match.

    For Example:
    A. In a match with 2 wrestlers, the ref would be in the Player 3 slot.
    B. In a match with 3 wrestlers, the ref would be in the Player 4 slot.
    C. In a match with 4 wrestlers, the ref would be in the Player 5 slot.
    D. In a match with 5 wrestlers, the ref would be in the Player 6 slot.
    E. In a match with 6 wrestlers, the ref would be in the Player 7 slot.
    F. In a match with 7 wrestlers, the ref would be in the Player 8 slot.
    G. In a match with 8 wrestlers, the ref would be in the Player 9 slot (which isn't seen).

    This would mean you'd need the control modifiers for Players 1 - 9. In a 8 wrestler match, Players 1 - 8 would need to have the CPU set to be controlled by the CPU, The controller in the Player 1 port would need to be set to control the referee in the Player 9 slot, & in addition, the control modifier would need to be set also for the player to control the referee.

    Without the controller modifier code, the game might think that there is no controller plugged in & could possibly stop the game from being played until its plugged in. That code makes the game believe a controller is plugged in. If you also have the controller modifier set & don't have the control modifier set, the referee will be controlled by both the CPU & human player.

    Again, this is based on what I've experienced with playing as the referee in SVR & SVR 2006. On a comical note, I managed to play as the referee in SVR in a Steel Cage match, climb out of the cage, & actually win the match.

    5. Character Modifiers (sometimes called ID Modifiers) - Essentially, this would make a player slot always be a particular character. If there are hidden characters or non-unlockables in this game, this would be a good way to find them.
    Last edited by BigBossman; 10-19-2016, 12:14:58 PM.
    Hacking games is always fun because you don't know what's hidden in the game.

  • #2
    After doing some tinkering, I managed to find #5, The Character Modifiers. I haven't got a complete values list yet, but I should have that soon. I posted what I do have. Its been posted on my thread on the Hackers Threads section.

    I think if I keep experimenting, I should be able to find some of the others. I'll post them, as I start finding them.
    Hacking games is always fun because you don't know what's hidden in the game.

    Comment


    • #3
      I managed to do some more experimenting with the codes I've produced so far & have found a few other things for WWF Smackdown: Just Bring It (NTSC).

      I managed to find these codes:

      A. A code for Player 1 that affects which side he's on. I played a tag team match instead of my partner getting on the apron & waiting for a tag, he started attacking me. Instead of only two players in the ring, it was three players in the ring & one player on the apron, waiting to be tagged in. It seems like it needs the second code I found (B.) for it to work at all.

      B. A code for Player 1 that affects whether he is controlled by a player or the CPU. It also seems that this code is needed for the side modifier. I tried one value & I was in control of Player 1. When I changed the value, the CPU was in control of Player 1 & all I could do was watch. I just hope that this code will work without the first one active.

      C. A code that allows you to always control Player 4. The weird thing is this also requires two different codes. If you activate one code without the other, the game will pause & will act as if a controller has been unplugged. The other problem I had was that I'd control Player 4 & Player 1 at the same time. If I can crack the previous code that I found, this shouldn't be an issue. The neat thing is in a Triple Threat, 2-on-1 Handicapped or any other match type that has only 3 wrestlers involved, it allows you to take control of the referee. The other downside to this is when you're playing as the referee, he's not as a referee, he's competing as a wrestler. When a he goes out of the ring or when he attempts a pinfall, an invisible referee will count. Sometimes when this code is activated, if a wrestler involved in the match is part of a stable (or part of group or faction) & interference is set at random, you'll play as the interfering character, but he'll be part of the match also. The referee on the other hand will still be controlled by the CPU & act just like a referee. Obviously, its best to turn the interference off before starting a match. I'll probably need to find a code that modifies a player's status in a match. I know that WWE SVR & SVR 2006 have those codes that make designate a player as being a participant in a match, being interference, being eliminated (but not removed), being the illegal man in the ring, being a manager, & even being a referee.

      Once I've managed to get them cracked & figured out, & have them available for every player, I'll post them. If someone wants to beat me to the punch, feel free to. Constantly resetting & waiting through the copyright screens, memory card loading, & loading screens is very time consuming.

      If someone could find a joker command, that would be extremely helpful in modifying matches without having to reset the system, to try something different.
      Last edited by BigBossman; 10-26-2016, 01:41:45 PM.
      Hacking games is always fun because you don't know what's hidden in the game.

      Comment


      • #4
        Joker Command
        D02F5902 0000????

        Comment


        • #5
          Originally posted by Azagthoth View Post
          Joker Command
          D02F5902 0000????
          Thank you so much, Azagthoth.
          Hacking games is always fun because you don't know what's hidden in the game.

          Comment

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