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[Request] Super Mario RPG - Having Static E! As a spell...

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  • [Request] Super Mario RPG - Having Static E! As a spell...

    So, I've tried to modify Super Mario RPG's learnset for Mario so that he can learn "Static E!", spell hex #52 and decimal #82, but... when he levels up to Lv. 3, Static E! is nowhere to be found despite saying Mario has learned it. My question is: "Why?". Here is the offset in the .SMC for NTSC-U, 0x003A42FA, which is where Fire Orb is located.
    Last edited by Ixkli21; 10-12-2016, 06:54:13 AM.

  • #2
    Isn't that some enemy spell? If it is then the game probably checks to see if it is an enemy spell and removes it, you'll need to do some assembly codes for this if it's even going to work.
    Spoiler Alert! Click to view...

    THE BAD GUY!!!!!!

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    • #3
      I see... honestly, Helder, the most success I've even had with Mario using an enemy spell is turning Jump's animation into Diamond Saw through hex editing, so I've abandoned the "Static E!" thing. But, the problem is it doesn't seem to damage other foes despite the fact the Diamond Saws are aiming at an enemy. I can get the animation to work; but if I can't make it do damage, it's just pretty to look at.
      Last edited by Ixkli21; 10-23-2016, 12:09:37 AM.

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      • #4
        Correction: it's a OHKO spell. I assigned the Diamond Saw animation coding to Mallow's Thunderbolt and the battle was over *snaps fingers* just like that. The only problem I'm after now is getting it to inflict damage without ending the battle. I assume I'd still need ASM hacking.
        Last edited by Ixkli21; 10-23-2016, 12:24:45 AM.

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