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Requests for Super Mario 2 1998 (Genesis) Unl

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  • #16
    D22T-AAD6
    Go down the 4th pipe in world 1-1 to warp to world 8-1. Can be easily modified to go to any world you want.


    EE2T-AAD6
    Go down the 4th pipe in world 1-1 to warp to world 8-4.

    -------

    By using higher values, you can warp to weird new worlds.

    Also, if you combine the "Press Down at at time" code above with these codes, you can warp to any world just by pressing down.
    The Code Hut: http://codehut.gshi.org/

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    • #17
      AHHA-AACT
      While you're big Mario, you'll be invincible against enemies
      Last edited by Tony H; 10-01-2016, 08:42:34 PM. Reason: Changed code description
      The Code Hut: http://codehut.gshi.org/

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      • #18
        Now I've tested your codes, as I've promised.

        Most of your codes are fine on my side. Now the list of (few) codes I've found issues onto:

        Press Down at any time to warp to the coin room - I've tried on World 1-1 and 1-2 and your code was fine, but when I've entered coin room from World 1-3 upon exit I've got teleported backwards at end of 1-1!
        While You're Big Mario, You'll Be Invincible Against Enemies - this code causes if you're Fire Mario and touch enemies he will still loses his Fire form and reverts back to Big Mario. Can make do keep Fire Mario form upon touches to enemies (if you're Fire, not big Mario) that could hurt player rather than revert to Big Mario form?
        Last edited by Unicode; 10-02-2016, 12:15:19 PM.

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        • #19
          AJTT-AA6E +
          SE2A-ANFR +
          AE2A-AAFT
          Level select. Press Down at any time to warp to the next level. If you get stuck in a loop, make sure you press Down in the coin room instead of exiting. This code will also cause warp tubes to take you to different locations.

          ----------

          Unicode, the "Press Down at any time" code does seem to have a problem on levels without warp tubes. Instead of throwing that code away (I really like it), I used it in the new level select code above. I will delete the "Press Down at any time" code from the db.

          As far as there being an "issue" with the "While You're Big Mario, You'll Be Invincible Against Enemies" code, the code does exactly what it says it does. I'm still working on other codes.
          The Code Hut: http://codehut.gshi.org/

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          • #20
            8TPA-ACGT
            Start each level with more time.


            BECA-AADA
            Start with 9 lives.


            AT6A-AA3C
            Infinite lives.
            The Code Hut: http://codehut.gshi.org/

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            • #21
              AE6A-AAA6
              Start as Big Mario after you lose a life


              AE6A-AAA6 +
              AE6A-AAAY
              Start as Fire Mario after you lose a life
              The Code Hut: http://codehut.gshi.org/

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              • #22
                AA9T-AA26
                Invincibility
                The Code Hut: http://codehut.gshi.org/

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                • #23
                  RZDT-A608
                  Fixes Lakitu bug in 4-1 and 6-1. Normally, Lakitu drops so many spiny eggs on you that it causes the game to crash. This code fixes that.
                  The Code Hut: http://codehut.gshi.org/

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                  • #24
                    Thanks you @Tony Hedstrom for the codes!

                    However can you make also codes:

                    1. "Start on World ..." (Level select codes);
                    2. Make Mario's / Luigi's normal walking slower (also while in mid-air after jumping they have a pretty fast left / right movement which could increase chance to fall into a bottomless pit);
                    3. Make codes to several assign controls combinations. For example: press A for jump, and press B button for running / shoot fireballs (might also a a few codes for additional button configurations). Currently default controls are pretty awkward / choppy and there's NO ability or any in-game option to change them at all - they're are default A for fireballs, C for Jumping and B for... just sprint / running (yep, running / shooting has SEPARATE buttons)!
                    4. All Power-ups also gives Starman Invicibility;
                    5. Invincibility Star Powerup lasts ... as long;
                    6. Press (that button) for Invincibility star;
                    7. Temporary Mario's invincibility lasts ... as long after getting hit;
                    8. Power-ups revealed from blocks doesn't disappear (an another WEIRD behavior in this shitty Nintendo-to-Sega port) - if you reveal Fire Flower from a block for example, it will start blinking after short time and then it will... vanish! So make a code for power-ups making after pop-up from blocks they do stay infinite time;
                    9. Getting hit while Fire Mario / Luigi doesn't turn him back into regular (small) Mario / Luigi.

                    Sorry for the late reply! I've tested your last codes and they're fine. I want to try to make this last set of requests and I will think to stop bothering you with that terrible unlicensed game with broken physics and so many bugs...
                    Last edited by Unicode; 10-13-2016, 10:41:52 AM. Reason: Added a few more code suggestions

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                    • #25
                      Unicode, as I'm typing this, I'm getting ready to setup my new gaming PC. I have a few new PC games I'll be playing, so new codes will be put on the back burner for a few days. I've made lots of codes for this game and not sure that I want to make any more. If I do, I'll make sure to post them here.
                      Last edited by Tony H; 10-12-2016, 06:53:08 PM.
                      The Code Hut: http://codehut.gshi.org/

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