Hi.I wish that some1 can give me cheats for this game.because I tried using cheat engine but eachtime I die or get the next level address changes.
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Cheats For Gene Troopers SLES_536.44
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That's because the memory is changing due to different levels loading. if you could find the pointer or asm that deals only with the player that would be your best bet.
joker address
D070AC02 0000????
Enable Code(Must Be On)
90384050 00832021
Infinite Health
2010C4E4 C480001C
2010C4EC E4800020
Infinite Grenades
20218390 00000000
need a save with ammoLast edited by Azagthoth; 09-08-2016, 10:12:05 PM.
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Hello Azagthoth.
I've a question for you:
I don't understand how to make asm codes in ps2 games that has functions/addresses that changes when I load a different area or level, as, for example, in the Jak's games.
With cheat engine my solution is to use the below script:
With this trick I'm able to find always the right dynamic address in the memory, and so change it. The above code is an example.Code:[ENABLE] aobscan(NoDamagePrecursorVehicle,01 00 01 46 BC 01 80) label(_NoDamagePrecursorVehicle) registersymbol(_NoDamagePrecursorVehicle) NoDamagePrecursorVehicle: _NoDamagePrecursorVehicle: [DISABLE] unregistersymbol(_NoDamagePrecursorVehicle)
BUT I would like to learn how to do this for the PS2 system.
Could you please teach me how you are able to "beat DMA" with a master code only?
Many thanks!Learning how to hack real life
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You can test thisOriginally posted by mounir2014 View PostI tested them.but Infinite Health makes enemies also invincible.I mean they won't die :'( :'(
Infinite Health
2010c470 00000000
if this works for enemies then i have to find the pointer
jak-last frontier Me and skiller found a level mod address so we decided to use for all the codes. other codes i found some pointers and with help from skiller found more pointers, i use pcsx2dis and pcsx2 1.5 break on read when loading the game to get offsets for pointers if its double or triple pointer.Originally posted by luc-ita View PostHello Azagthoth.
I've a question for you:
I don't understand how to make asm codes in ps2 games that has functions/addresses that changes when I load a different area or level, as, for example, in the Jak's games.
With cheat engine my solution is to use the below script:
With this trick I'm able to find always the right dynamic address in the memory, and so change it. The above code is an example.Code:[ENABLE] aobscan(NoDamagePrecursorVehicle,01 00 01 46 BC 01 80) label(_NoDamagePrecursorVehicle) registersymbol(_NoDamagePrecursorVehicle) NoDamagePrecursorVehicle: _NoDamagePrecursorVehicle: [DISABLE] unregistersymbol(_NoDamagePrecursorVehicle)
BUT I would like to learn how to do this for the PS2 system.
Could you please teach me how you are able to "beat DMA" with a master code only?
Many thanks!Last edited by Azagthoth; 09-09-2016, 05:40:19 PM.
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