Announcement

Collapse
No announcement yet.

Dragon Warrior VIIUSA)(PSX)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Dragon Warrior VIIUSA)(PSX)

    will some one please joker this code:

    Critical Hit Always
    D012A670 3000
    8012A674 0001
    D012A670 3000
    8012A6D4 0045
    D012A670 3000
    8012A6D6 1000

    buttons like start=on/select=off would be helpful,although i can change the joker keys myself.i just cannot seem to joker the code to turn off,but i have managed to joker it to the start button,but then it stays on all the time.

    also if someone has the free time can these codes be ported to the usa version:
    Spree Encounter
    D011E920 1823
    8011E922 0000

    Walking every time HP, MP recovery
    D008849C 0006
    8008849C 0001
    D00884C8 0006
    800884C8 0001

    Stray act quickly than metal
    D0116EBC 2821
    80116ECA A62D

    Battle at the start of the enemy HP1
    D0135F4C 006E
    80135F54 0001

    Change weapon attack in group attack
    D01339C0 0005
    801339C2 1000

    Not reduce money in when you buy an item in the shop
    D013946C 1023
    8013946E 0100

    Enemy character action impossible
    D0119FAC 001B
    80119FAE 1000

    they are japanese codes.thanks in advance for any help
    A Wise Man once said that common sense is really not that common.

  • #2
    I have no clue these will work properly

    Critical Hit Always (Select=OFF)
    D00C9962 FFFE
    8000F004 0000
    D000F004 0000
    8012A674 FFFF
    D000F004 0000
    8012A6D4 b26b
    D000F004 0000
    8012A6D6 0c01

    Critical Hit Always (Start=ON)
    D00c9962 FFF7
    8000F004 0001
    D000F004 0001
    8012A674 0001
    D000F004 0001
    8012A6D4 0045
    D000F004 0001
    8012A6D6 1000

    Walking every time HP, MP recovery
    D0088B8C 0006
    80088B8C 0001
    D0088BB8 0006
    80088BB8 0001

    Stray act quickly than metal
    D0111950 2821
    8011195E A62D

    Enemy character action impossible
    D0114A40 001B
    80114A42 1000

    Spree Encounter
    D01193B4 1823
    801193B6 0000

    Battle at the start of the enemy HP1
    D01309F8 006E
    80130A00 0001

    Change weapon attack in group attack
    D012E43C 0005
    8012E43E 1000
    Last edited by lee4; 07-26-2016, 09:48:37 PM.
    lee4 Does Not Accept Codes Requests !
    When lee4 asks a question it does not mean lee4 will look at your game
    *How to create and use SegaCD codes >click here<*
    >)

    Comment


    • #3
      Thanks lee4,I will try these very soon;you really made my day.thanks again
      edit:maybe I should have been more clear on my request(sorry)
      this is the code that did not need porting;just needed an on/off joker:

      Critical Hit Always
      D012A670 3000
      8012A674 0001
      D012A670 3000
      8012A6D4 0045
      D012A670 3000
      8012A6D6 1000

      this code works as is but needs a joker;the one you posted turns on fine but freezes the game when i try to turn it off with select
      once again,i am sorry about the mix-up
      btw,the most of the codes you ported work fine so thanks
      these are he only ones that don't seem to do anything

      Enemy character action impossible
      D0114A40 001B
      80114A42 1000

      Battle at the start of the enemy HP1
      D01309F8 006E
      80130A00 0001
      Last edited by hawkeyes; 07-27-2016, 07:52:28 AM.
      A Wise Man once said that common sense is really not that common.

      Comment


      • #4
        I will need RAM dump from both region in-battle to fix them
        lee4 Does Not Accept Codes Requests !
        When lee4 asks a question it does not mean lee4 will look at your game
        *How to create and use SegaCD codes >click here<*
        >)

        Comment


        • #5
          how do you obtain ram dumps?right now i am playing it on a psp
          would Tempar's [dump ram slot#] feature do the trick?
          edit:so this code cannot be jokered?;

          Critical Hit Always
          D012A670 3000
          8012A674 0001
          D012A670 3000
          8012A6D4 0045
          D012A670 3000
          8012A6D6 1000

          like i said it works fine for the usa version,it just needs an on/off joker added
          it doesn't need to be ported(i noticed that this one looks different than the one you posted so i assume you tried to port it too)
          i can live without the rest of them;but this one is needed for metal slime huntingso a joker would be nice... this would be the code to turn on critical hits:
          Critical Hit Always(Start)
          D00C99B8 0800
          D012A670 3000
          8012A674 0001
          D012A670 3000
          8012A6D4 0045
          D012A670 3000
          8012A6D6 1000

          i have tested this exact code;it works but i have to turn off the code entirely to stop it...
          so would you happen to know how to alter this code for the code to turn off as well?
          i think that only the value needs to be altered,not the address based on your critical hit code above
          but I cannot figure out how
          Last edited by hawkeyes; 07-27-2016, 05:09:23 PM.
          A Wise Man once said that common sense is really not that common.

          Comment


          • #6
            it is not port code, its my joker to turn all codes on or off

            in ps1 codetypes there no simple way

            I prefer ps1 dump made from cwcheat

            Tempar can do but dump of whole psp ram
            lee4 Does Not Accept Codes Requests !
            When lee4 asks a question it does not mean lee4 will look at your game
            *How to create and use SegaCD codes >click here<*
            >)

            Comment


            • #7
              I see,so there's nothing I can do as i cannot read Japanese to make the jp dump.oh well,I do appreciate your help though
              A Wise Man once said that common sense is really not that common.

              Comment

              Working...
              X