Announcement

Collapse
No announcement yet.

[PS2] Kingdom Hearts II (PAL) Multiplayer Hack

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • [PS2] Kingdom Hearts II (PAL) Multiplayer Hack

    Here is a proof of concept for a multiplayer hack for the PAL version of Kingdom Hearts II. Currently only individual movement works.

    It works by running a custom subroutine in which it assigns different controllers for each playable character. You can watch it in action in the video below. Ignore the screwed up run animation at the start.



    Code:
    Multiplayer Mod (Only supports individual movement. Use in conjunction with a Party or Character modifier)
    
    20178F28 0C03F400
    200FD000 240E0060
    200FD004 3C0F0036
    200FD008 008E0018
    200FD00C 10600005
    200FD014 25EFBCC0
    200FD018 008F2021
    200FD01C 03E00008
    200FD020 0080102D
    200FD024 25EFBD20
    200FD028 008F2021
    200FD02C 03E00008
    200FD030 0080102D

  • #2
    That's pretty cool. I hope they get the rest of the moves working.

    Comment


    • #3
      Interesting, but why is there a clone of that character? Are you able to change your character in this game so you can run around as goofy or another character and the main character follows you instead? If so there is probably a boolean that controls the AI in the player pointer and it would be easy to disable one of the AI characters and give them player properties instead. With a bit more work you could also give them fighting properties as well.

      Comment


      • #4
        Originally posted by Harry62 View Post
        Interesting, but why is there a clone of that character? Are you able to change your character in this game so you can run around as goofy or another character and the main character follows you instead? If so there is probably a boolean that controls the AI in the player pointer and it would be easy to disable one of the AI characters and give them player properties instead. With a bit more work you could also give them fighting properties as well.
        It's possible to control AI characters if you put them into slot 1 of the party but they are pretty much useless as they cannot do anything besides move, jump and attack (no combos). In regards to Sora following you instead: Sora doesn't have an AI so it wouldn't work. I assume assigning another character's AI to Sora would crash the game.

        Each character has a role value (player, party member, enemy etc.). However, changing anything that isn't a playable character into the player role crashes the game.

        There are codes that let you play as other characters but they are quite hard to make.

        Comment

        Working...
        X