Hi there!
I'm no programmer by any means, but some of you have created some truly great codes!
Some day, I'd love to see these created, just to see if it's possible!:
DOUBLE DRAGON - MODE B CODES
1) There's a code for "Never Fall from Normal Attacks" (03C4:00) - can someone make one of those that works in Mode B? (or raise the number of hits it takes to knock an enemy down in Mode B?)
2) "Play as Enemies" (009A:02) is super fun, has anyone figured out how to allow two different characters in Mode B?
3) Altering the number of hits an enemy takes before getting dizzy would be cool, as would how many hits they can take WHILE dizzy. (in either Mode A or Mode B or both)
DOUBLE DRAGON 2
4) Ugetab created a code for "Only 2 Hits Needed Before You Can Uppercut Enemies" (PAVUELZA) but can one be created for MORE hits needed before you can uppercut enemies?
5) What about "player can take more hits before being knocked down"? Or even better, player CAN'T be knocked down at all?
This is fun. Thank you!
I'm no programmer by any means, but some of you have created some truly great codes!
Some day, I'd love to see these created, just to see if it's possible!:
DOUBLE DRAGON - MODE B CODES
1) There's a code for "Never Fall from Normal Attacks" (03C4:00) - can someone make one of those that works in Mode B? (or raise the number of hits it takes to knock an enemy down in Mode B?)
2) "Play as Enemies" (009A:02) is super fun, has anyone figured out how to allow two different characters in Mode B?
3) Altering the number of hits an enemy takes before getting dizzy would be cool, as would how many hits they can take WHILE dizzy. (in either Mode A or Mode B or both)
DOUBLE DRAGON 2
4) Ugetab created a code for "Only 2 Hits Needed Before You Can Uppercut Enemies" (PAVUELZA) but can one be created for MORE hits needed before you can uppercut enemies?
5) What about "player can take more hits before being knocked down"? Or even better, player CAN'T be knocked down at all?
This is fun. Thank you!

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