Announcement

Collapse
No announcement yet.

GG codes request for MegaMan 7 for SNES

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • GG codes request for MegaMan 7 for SNES

    Hello, I'm wonder if someone can make these GameGenie for that game (I'm sure they stills doesn't exist):
    • Skip Intro Screen;
    • Skip the Intro Video Screen Appearing AFTER the Title Screen When Starting a New Game! That intro really SUCKS because it takes a much time to pass (probably least 2 minutes), even with fast forward you still cannot pass it for under a minute, most likely! I mean the scene on new game where Mega Man travel onto the train on tracks and then meets Dr. Willy and then the dialogues with Dr. Light until moment where that LOOONG intro ends and you get control over Mega Man;
    • Start New Game With Beat;
    • Start New Game With All Rush Adaptors;
    • Invincible to Spikes And Falling Off Screen;
    • Defeated Enemies Always Drop An Item.


    Thanks!
    Last edited by Unicode; 02-25-2016, 10:19:04 AM. Reason: Spelling

  • #2
    The start with all weapons code works on my actual game genie and system, which I use every time I play. The skip the beginning scene with Robo and Roll code has not been thoroughly tested, if at all(it's been years since I made them). If these don't work for you, then somebody else will have to fill your request. I unfortunately could not make a start with the different energy tanks codes. But if they do work for you, I can post a few more codes similar to your request

    C2D4-7FD7 on new game skips beginning scene with Robo and Roll
    C96A-84A7 start new game with all weapons, rush and protomans shield

    Comment


    • #3
      Code:
      [COLOR="#0000FF"]Mega Man 7 - SNES[/COLOR]
      
      Skip Intro Screens
      6DDA-7DAD
      DDD6-ED64

      Comment


      • #4
        Thanks. I will test codes later. If someone want to hack rest of requests, is welcome.

        Comment


        • #5
          Originally posted by gedowski View Post
          The start with all weapons code works on my actual game genie and system, which I use every time I play. The skip the beginning scene with Robo and Roll code has not been thoroughly tested, if at all(it's been years since I made them). If these don't work for you, then somebody else will have to fill your request. I unfortunately could not make a start with the different energy tanks codes. But if they do work for you, I can post a few more codes similar to your request

          C2D4-7FD7 on new game skips beginning scene with Robo and Roll
          C96A-84A7 start new game with all weapons, rush and protomans shield
          @gedowski
          C2D4-7FD7 on new game skips beginning scene with Robo and Roll - this code works fine
          C96A-84A7 start new game with all weapons, rush and protomans shield - this doesn't work in BSNES emulator at all... I've restarted game with this enabled and there's still only RushCoil present, nothing else was available in Subscreen invertory at all...

          Originally posted by nolberto82 View Post
          Code:
          [COLOR="#0000FF"]Mega Man 7 - SNES[/COLOR]
          
          Skip Intro Screens
          6DDA-7DAD
          DDD6-ED64
          This code skips with little delays the initial intro screen before Title Screen, but it's nice no matter so I thanks to @Nolberto82 for his code. I'm using BSNES 0.73, I don't know what emulator he used to made his code. I don't want to use SNES9x emulator because unlike BSNES, on ALL versions of SNES9x I've tried the cheat feature is terrible buggy - I don't know any other emulator I've used to have frequent CRASHES while using PAR / GameGenie codes in SNES games...
          Last edited by Unicode; 02-24-2016, 04:11:17 PM.

          Comment


          • #6
            Thanks for testing the skip intro screen code and I'm sorry the all weapons code didn't work for you Unicode. On a side note, I always wondered if my cartridge is somehow slightly different than everybody else's. It seems that some of the codes that I made for this game don't work with other people's MM7 and vice versa.

            Comment


            • #7
              Originally posted by gedowski View Post
              Thanks for testing the skip intro screen code and I'm sorry the all weapons code didn't work for you Unicode. On a side note, I always wondered if my cartridge is somehow slightly different than everybody else's. It seems that some of the codes that I made for this game don't work with other people's MM7 and vice versa.
              You might have a cart that is either pirate or with an alternate dump - it might have a differences in ROM addresses compared to other people's cartridges.

              So anyway, can you make codes for the other requests (excluding skip intros codes), please?

              Edit: I've added both of your codes in database, as for code for starting with all items I've added note it might not work on some copies of game.
              Last edited by Unicode; 02-27-2016, 06:25:13 PM.

              Comment

              Working...
              X