Announcement

Collapse
No announcement yet.

submit [GENESIS] Sonic the Hedgehog 1/2/3

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • submit [GENESIS] Sonic the Hedgehog 1/2/3

    I checked "Don't lose rings when hit" code in this database and everywhere and all of them just branches the opcode that CLEARS rings counter but rings still spawns when Sonic is hurt.
    I have improved these codes so that anoying rings stop spawning in screen when sonic is hurt (and dont lose current ones).
    I submit some other codes i have found.

    There is and opcode which TESTS if you have 0 rings.
    If so, it JUMPS to a routine that kills you.
    Else, BRANCHES to the next subrutine (6700????).

    I BRANCH(6008) that BRANCH (6700????) to stop the next subrutine is executed, consequently, you dont lose rings, rings are not spawned in screen and rings losing sound doesnt play.

    ==============
    Sonic the hedgehog
    ==============
    Improved dont lose rings when hit (just like CPU tails)
    01AFFE:6008

    GOAL spheres has no effect in special stage (can't lose)
    01BF2A:6010

    Weird special stage (even using debug mode)
    01B1E2:6004

    Static special stage (stop rotation)
    01BA54:6002

    ===============
    Sonic the hedgehog 2
    ===============
    Improved don't lose rings when hit (just like CPU tails)
    03F896:6008

    =============================
    Sonic and Knuckles + Sonic the hedgehog 3
    =============================
    Slot machine's disabled elements (Blocks and GOAL spheres. Can't leave bonus)
    04BED4:600C

    Play music only. Don't play sounds
    0013A2:6004

    Play only sounds. Don't play music
    00136A:6004

    Improved don't lose rings when hit (just like CPU Tails)
    0102B8:6008

  • #2
    I never thought of making a stop special stage rotation code. That was a good idea.

    Comment


    • #3
      Looks like someone needs to be upgraded to the Hacker User Group.
      Spoiler Alert! Click to view...

      THE BAD GUY!!!!!!

      Comment


      • #4
        Thanks for upgrading me and thanks wveryone fpr visiting my posts

        Comment

        Working...
        X