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[REQUEST] Mario and Luigi: Superstar Saga - Enemy Formation Modifier

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  • [REQUEST] Mario and Luigi: Superstar Saga - Enemy Formation Modifier

    Would it even be remotely possible to make say a Battle Modifier for Mario & Luigi: Superstar Saga? Like say, you run into a Lakipea enemy in the field, right? Well, when the code is active, you could be battling someone else... e.g., type in this hex and you can revisit the battle with Cackletta at Woohoo Hooniversity or any of the Popple battles. Is a code like this possible?

  • #2
    give me your save game
    Let's be together !!

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    • #3
      Does it matter where or when that Save state would be, MasterGrand? I.e., at the Goomba battles or the Bowser Tutorial boss? Here it is the sgm file from VisualBoy Advance and it's a US ROM, by the way: https://www.mediafire.com/?6b50lgdo7za9itz
      Last edited by Ixkli21; 09-05-2015, 01:53:33 AM.

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      • #4
        Let's be together !!

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        • #5
          Huh... so, what version of VisualBoy Advance are you using, MasterGrand?
          Last edited by Ixkli21; 09-05-2015, 05:21:12 AM.

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          • #6
            https://www.mediafire.com/?6b50lgdo7za9itz Try this one. Yes, the link is the same, but it's the same version of the VBA you're using. I'm using the VBA-M; that might be what happened.
            Last edited by Ixkli21; 09-05-2015, 05:35:19 AM.

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            • #7
              Send a battery save if it doesn't work.

              Save states with VBA have always been a mess because you even need to have the same bios to load the save.
              Last edited by ReyVGM; 09-05-2015, 12:42:45 PM.

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              • #8
                https://www.mediafire.com/?upypzghythskodh Here's a battery save, Rey. It starts at Hoohoo Village, late in the game.

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