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[SNES] FEDA zsnes zst offsets

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  • [SNES] FEDA zsnes zst offsets

    Found the following:

    Gold offset: a503-4 (2 bytes)

    Offsets of character stats:
    A5AD:Brian
    A5DF:Ain
    A611:Roiss
    A643:Tobikage
    A675:Arby
    A6A7:Shelly
    A6D9:Lance
    A70B:Chris
    A73D:Jenny
    A76F:Eris
    A7A1:Aria
    A7D3:Ryoukhan
    A805:Shane
    A837:Meraneus
    A869:Teita
    A89B:Jeda
    A8CDan
    A8FF:Shishi
    A931:Shim
    A963:Richard
    A995:Bertz
    A9C7ora
    A9F9:Stinger
    AA2B:Elle
    AA5D:Connolly
    AA8F:Sonia

    Each character record is 50 bytes and has the following structure:

    1byte - status (0x40=not there, 0xe0=selected for battle, 0xc0=not selected for battle)
    4 byte - ?
    16 byte - name
    1 byte - current hp
    1 byte - max hp
    1 byte - current mp
    1 byte - max mp
    1 byte - ap
    1 byte - dp
    1 byte - adjusted ap
    1 byte - adjusted dp
    1 byte - ag
    1 byte - ?
    1 byte - mv
    1 byte - ?
    1 byte - exp
    2 byte - ?
    1 byte - level
    13 byte - ?

  • #2
    I don't understand what this means. Make a proper code and I'll add it to the site, along with the modifiers.

    Comment


    • #3
      He's posting save state offsets not actual codes.
      Spoiler Alert! Click to view...

      THE BAD GUY!!!!!!

      Comment


      • #4
        Yeah, I don't know what those are. I thought there might be a code hidden there.

        Comment

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