Found the following:
Gold offset: a503-4 (2 bytes)
Offsets of character stats:
A5AD:Brian
A5DF:Ain
A611:Roiss
A643:Tobikage
A675:Arby
A6A7:Shelly
A6D9:Lance
A70B:Chris
A73D:Jenny
A76F:Eris
A7A1:Aria
A7D3:Ryoukhan
A805:Shane
A837:Meraneus
A869:Teita
A89B:Jeda
A8CD
an
A8FF:Shishi
A931:Shim
A963:Richard
A995:Bertz
A9C7
ora
A9F9:Stinger
AA2B:Elle
AA5D:Connolly
AA8F:Sonia
Each character record is 50 bytes and has the following structure:
1byte - status (0x40=not there, 0xe0=selected for battle, 0xc0=not selected for battle)
4 byte - ?
16 byte - name
1 byte - current hp
1 byte - max hp
1 byte - current mp
1 byte - max mp
1 byte - ap
1 byte - dp
1 byte - adjusted ap
1 byte - adjusted dp
1 byte - ag
1 byte - ?
1 byte - mv
1 byte - ?
1 byte - exp
2 byte - ?
1 byte - level
13 byte - ?
Gold offset: a503-4 (2 bytes)
Offsets of character stats:
A5AD:Brian
A5DF:Ain
A611:Roiss
A643:Tobikage
A675:Arby
A6A7:Shelly
A6D9:Lance
A70B:Chris
A73D:Jenny
A76F:Eris
A7A1:Aria
A7D3:Ryoukhan
A805:Shane
A837:Meraneus
A869:Teita
A89B:Jeda
A8CD
anA8FF:Shishi
A931:Shim
A963:Richard
A995:Bertz
A9C7
oraA9F9:Stinger
AA2B:Elle
AA5D:Connolly
AA8F:Sonia
Each character record is 50 bytes and has the following structure:
1byte - status (0x40=not there, 0xe0=selected for battle, 0xc0=not selected for battle)
4 byte - ?
16 byte - name
1 byte - current hp
1 byte - max hp
1 byte - current mp
1 byte - max mp
1 byte - ap
1 byte - dp
1 byte - adjusted ap
1 byte - adjusted dp
1 byte - ag
1 byte - ?
1 byte - mv
1 byte - ?
1 byte - exp
2 byte - ?
1 byte - level
13 byte - ?

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