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  • Help for a source code

    My apologies if this is the wrong place to post, it seemed like the most appropriate place after all, given it's nature.

    Me and a small group of people were (and still are) working on trying to unlock large amounts of cut content, still available in the game but unactive, this game is Sphinx and the Cursed Mummy for the PS2, and I was wondering if anybody could suggest where the basic "machinery" of the game could be located, I know the question is very broad and hard to understand, but to clarify, I've extracted the contents of two BIN files and found nothing, and there seems to be no other file that we could imagine having any involvement with the game's internals.

    The question I'm asking is, what is the most likely place for the main workings of the game to be located in the ISO, if not in any of the BIN files? the BINs only contain some hashcode data, some SFX files and EDB model files, that's it, surprisingly nothing that runs the game from what we can see.

    This is what the ISO's insides look like:

    http://i1086.photobucket.com/albums/...j.png~original

    The DUMMY folder consists only of DUM files which contain nothing but filler data, the DATA folder is where the BINs are and the IOPFILES folder seems to only contain data concerned with registering device input / output like audio, USB, mouse, etc...

    I'm by no means asking you to look through the whole ISO yourself, I'm not a lazy bastard, but I've looked everywhere and I can't find a thing, is there a typical place where the developers would put their game's main workings (can't think of a better word to describe it, something derived from C++ / H source code) on the disc? and if that's too vague, does it help that the game was developed by Eurocom?

    Link of the game:

    We also found this that we believe is the source code (but there are many variables that the extraction program has not recognized):
    http://pastebin.com/B6w3DeZc

    Is it possible to activate beta levels without source code?


    Please, if anyone has an idea say it.

    If you are interested in helping in the project, you can register here:
    http://tutankhammunity.proboards.com/

    PD: I know it's not the source code but, is possible activate the levels with this information?

    the regions are called: Akaria and Sakkara:

    Akaria: https://www.dropbox.com/s/drjut759f8...KARIA.txt?dl=0

    Sakkara: https://www.dropbox.com/s/8fjnhw5j53...KKARA.txt?dl=0
    Last edited by sphinx; 08-18-2015, 03:31:07 AM. Reason: Removed ISO link, read the rules.

  • #2
    1) Please remove that iso link, we don't distribute roms here.

    2) I think you are confusing the kind of gamehacking that's done here. Here we hack for cheat codes and the sort. Sure, you might sometimes come across unused content in the form of debug menus and things like that.

    Maybe someone can cook up at level select code that could access the unused levels (assuming they are assembled in the game), or maybe a 'scene modifier' that one could use to access all the areas/maps. But that would take someone very very dedicated to doing so. There are very few polygonal 3D games featured here that have been dug so deep as to have a way to access all maps/areas. Specially when it's a 3D game.

    Have you tried asking in The Cutting Room Floor forums (https://tcrf.net)? Those are the guys that specialize in the kind of unused content you're looking for. If you already tried there and received no help, then I wouldn't keep my hopes up someone doing it here.
    Last edited by ReyVGM; 08-17-2015, 01:54:09 PM.

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