Announcement

Collapse
No announcement yet.

Spyro Advance 2: Season of Flame Infinite HP Codes FOUND!*

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    About to test this theory of yours, lee4.

    Hate to break it to you, lee4: the code STILL doesn't work.

    How is it that such a basic code can't be found by THREE hackers, each having at least some experience? This is absolutely LUDICROUS!

    Of course, it could be due to gPSP Kai's limitations, but why do they have to get in the way on this particular game,and for something this simple? It totally blows my mind!

    *MY HEAD ASPLODE*
    Last edited by xirtamehtsitahw; 01-16-2015, 01:01:32 AM.
    Tempus fugit, ergo, carpe diem.

    Time flies, therefore, seize the day.

    Comment


    • #17
      It's definitely gPSP Kai's fault that it doesn't work. The developers should add support for the other code types or at least open the source code so someone else can do it.

      Edit: Is there even a Master/(M) Code for this game?
      I only bother with things that interest me.

      Comment


      • #18
        The (M) code isn't (usually) needed for GBA games on gPSP Kai.

        Well, could someone with a bit more advanced hacking acumen attempt to do what I tried (hack a CWCheat-based moon-jump code for this game)? You might be able to perform some type of search I haven't heard of/discovered, or at least be able to search for this type of code more efficiently than I know how.

        This is the only way I can see a WORKING moon-jump code for Season of Flame coming about. At least I can find infinite-HP codes for each level. I could probably also find an infinite-lives code (but that might also need to be hacked for each individual level...)
        Tempus fugit, ergo, carpe diem.

        Time flies, therefore, seize the day.

        Comment


        • #19
          Lee4 found some CWCheat codes which do the exact same thing that the ARv1 codes are supposed to do. Plus, I could find a way to make an even better moon jump code for Spyro Season of Ice, using the pre-existing hover code...and directly convert it into CWCheat format (and apply a button activator)!
          Tempus fugit, ergo, carpe diem.

          Time flies, therefore, seize the day.

          Comment


          • #20
            It's definitely gPSP Kai's fault

            its missing some instructions for ARM7 and lack of Z80

            I tested CB subroutine on No$GBA the code work fine
            lee4 Does Not Accept Codes Requests !
            When lee4 asks a question it does not mean lee4 will look at your game
            *How to create and use SegaCD codes >click here<*
            >)

            Comment


            • #21
              Converting the hover code to CWCheat format works using your conversion method. I just need to put my moon-jump code to the test with this code on, as well, to see what THAT will do.

              EDIT: Had to re-hack the moon-jump code (this thing is a bit tricky to find, but worth it).

              Also, I slightly edited the "hover" code, and turned it into an "infinite glide" code. Yep, Spyro can officially fly now!

              I'm just going to convert the existing infinite-HP codes for Spyro and Sparx, and the infinite lives code, into CWCheat format, so I can use them in-game. Again, nice find, lee4! You get a +rep...well, I would give you a +rep, but it appears that I have to earn more reputation or give +rep to other members or something (it said I have to "spread the reputation around", whatever that means).
              Last edited by xirtamehtsitahw; 01-17-2015, 08:14:44 PM.
              Tempus fugit, ergo, carpe diem.

              Time flies, therefore, seize the day.

              Comment

              Working...
              X