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NTSC and PAL60 codes - video modes for best display

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  • NTSC and PAL60 codes - video modes for best display

    I know about PAL2NTSC / 60hz codes, but is there such a thing as PAL60 codes? If so how can they be found in the executables of PS1/2 games? and would such codes boost framerate to 30fps instead of 25fps?

    If my understanding of PAL60 is correct then wouldn't NTSC games benefit from being played in PAL resolution?

  • #2
    PAL60 is 480 resolution & 60 Hz with PAL colors
    Last edited by lee4; 12-02-2014, 09:19:52 PM.
    lee4 Does Not Accept Codes Requests !
    When lee4 asks a question it does not mean lee4 will look at your game
    *How to create and use SegaCD codes >click here<*
    >)

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    • #3
      Originally posted by lee4 View Post
      PAL60 is 480 resolution & 60 Hz with PAL colors
      I see. I didn't realise that PAL60 is limited to 480 resolution. I was looking for a way to find codes for full PAL resolution, PAL colors and 30fps/60Hz. I have never seen such codes if they exist. It seems to be either PAL or NTSC we used to find in PS2dis and these simply change the video mode to 480?

      I am just trying to work through some thinking here and I'll use two simplified scenarios:

      1. Let's say we start with a PAL game like Final Fantasy X. We have PAL resolution, which is supposed to be superior to NTSC, PAL colors, which are supposed to be superior, but inferior 25fps/50Hz.

      2. Now let's compare this with the NTSC version of Final Fantasy X. We have lower NTSC resolution, supposedly inferior colors, but full 30fps/60Hz speed.

      Sometimes the PAL version of games like FFX had extras that the NTSC didn't. Therefore my ultimate goal is to find a way (codes or some other way) to keep the PAL resolution and colors and gain the 30fps that NTSC games have. I hope I am explaining this in the right way. If it is not possible that way round then is it possible to start out with an NTSC game, but gain PAL resolution, colors and keep 30fps?
      Last edited by ploder; 12-03-2014, 06:06:25 AM.

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      • #4
        After reading your posts, I played a little FFVII on EPSXE 1.90 in both NTSC & PAL & didn't see/hear any difference. However, everything in the USA is on 60-cycle/sec. AC, while it's 50-cycle/sec. AC in much of Europe. The emulator must somehow make up the difference.

        Several years ago, I was told by some Euro gamers who'd visited the US that NTSC games here seemedta have slightly-better graphics than their PAL games, but that coulda been due to the differences in our and their AC cycle rates.

        BTW, EPSXE 1.90 will play both NTSC & PAL isos, but you must choose SCPH7502 BIOs to run PAL isos.(SCPH1001 to run NTSC)

        It's against the forum's rules to tell ya where to get the BIOs, but you seem resourceful enough to find it easily.

        Here's a link to a guide on Game Faqs to convert game Shark codes between NTSC & PAL. (Note:won't work for EVERY code for every game.)

        http://www.gamefaqs.com/ps/197341-fi...vii/faqs/39969

        While this is not a be-all, end-all guide, it might help you some.
        Last edited by Phil The Hammer; 12-03-2014, 10:03:54 AM.
        I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

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        • #5
          The problem is bandwidth size

          The problem is bandwidth size
          and TV are pre-setting to display NTSC resolution @ 60Hz, PAL resolution @ 50Hz, there no around this.

          Code:
          RF
          video and audio are combine together cause to lower the 
          quality of video (240/288) and audio (mono) to fit the limited bandwidth on one wire
          
          Composite
          video and audio are now separate 
          quality of video doubles (480/576)
          but still combine video color and resolution
          which limits fps to display 
          to fit the bandwidth on one wire
          
          S-video
          color (chroma) and picture (luma) are separate 
          but has same bandwidth limit as Composite
          
          SECAM
          is pre-Component
          separate video colors
          but still has limited bandwidth
          
          Component
          separate video colors
          Red, Green and Blue have their own wire
          now there are enough bandwidth
          for higher resolution at 60fps
          example 720, 1080
          About Final Fantasy X

          Final Fantasy X (USA) is based on the original (Japanese) Final Fantasy X

          Final Fantasy X (Europe) is based on the (Japanese) Final Fantasy X International

          (Japanese) Final Fantasy X International has English Voice and Text option

          I do have code PAL2NTSC for the Final Fantasy X (Europe)
          http://gamehacking.org/vb/threads/76...0589#post70589

          if you have PS3, you should get Final Fantasy X Remaster HD, runs at 1080p
          Last edited by lee4; 12-03-2014, 12:24:54 PM.
          lee4 Does Not Accept Codes Requests !
          When lee4 asks a question it does not mean lee4 will look at your game
          *How to create and use SegaCD codes >click here<*
          >)

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          • #6
            The GS Mode Selector homebrew has a lot of useful information on the subject: http://psx-scene.com/forums/f291/gs-...eedback-61808/

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