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Help with Converting a Zelda Majora's Mask code

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  • Help with Converting a Zelda Majora's Mask code

    Hello,

    I have a difficult problem. I wanted to convert a NTSC code into a PAL code but on the PAL version, the code doesn't although I used the right offset. It's a Time Control code for Zelda Majora's Mask which I found in a Youtube video:

    Time Control (Hold L or R)
    D03E6B3B 0020
    81382502 FFE0
    D03E6B3B 0000
    81382502 0004
    D03E6B3B 0010
    81382502 0025

    In the comments of the video, someone posted a possible PAL version:

    D03E6B3B 0020
    81382502 FFE0
    D03E6B3B 0000
    81382502 0004
    D03E6B3B 0010
    81382502 0025

    But this code doesn't work on the PAL version. It has the correct offset of 0x8B20 which is used for seemingly every code. Interestingly, I found out that the offset 0x8780 also works on many codes, so I tried this, too. But this didn't help, it still doesn't work.

    Thank you for your help!

  • #2
    If the above set of codes doesn't work, then the second set will not work either considering both are exactly the same. Maybe you copy/pasted incorrectly?

    Comment


    • #3
      Legend of Zelda, The - Majora's Mask (E) (M4) (v1.0)

      Time Control (Hold L or R)
      D03DDFDB 0020
      813799A2 FFE0
      D03DDFDB 0000
      813799A2 0004
      D03DDFDB 0010
      813799A2 0025


      Legend of Zelda, The - Majora's Mask (E) (M4) (v1.1)

      Time Control (Hold L or R)
      D03DE37B 0020
      81379D42 FFE0
      D03DE37B 0000
      81379D42 0004
      D03DE37B 0010
      81379D42 0025

      Ported by lee4 from USA to PAL
      lee4 Does Not Accept Codes Requests !
      When lee4 asks a question it does not mean lee4 will look at your game
      *How to create and use SegaCD codes >click here<*
      >)

      Comment


      • #4
        The original NTSC code works but not the PAL code I posted.

        The newly ported codes work perfectly! Thank you very much, lee4!

        Comment


        • #5
          Another Majora's Mask question

          I put this now in a new thread because I have a new request.

          Would it be possible to make a code which makes the Ghosts, which appear on the Romani Ranch on the night of the First Day, stop? Or that they are somehow hindered to reach the barn until their time runs out?
          I play the PAL 1.1 version, so if you have an idea, please consider posting the code in PAL.

          Thank you for your help!

          Comment


          • #6
            Originally posted by Korados View Post
            I put this now in a new thread because I have a new request.

            Would it be possible to make a code which makes the Ghosts, which appear on the Romani Ranch on the night of the First Day, stop? Or that they are somehow hindered to reach the barn until their time runs out?
            I play the PAL 1.1 version, so if you have an idea, please consider posting the code in PAL.

            Thank you for your help!
            Well there is a way to make that easier, just play the song that slows down time (inverted song of time iirc) and voila the ghosts/aliens are now much slower. No need for a code.

            Comment


            • #7
              Plus you could have just have kept it in the same thread since it's a code request like in your other thread. I'll merge the threads.
              Spoiler Alert! Click to view...

              THE BAD GUY!!!!!!

              Comment


              • #8
                Yeah, I know this with the Song of Inverted Time. But it's still annoying and stressy in my opinion. So I thought a code to freeze them would be nice. Is freezing enemies with a codeactually possible here?

                Comment


                • #9
                  Sorry to bump this but I have one more thing: Could someone make a Timer stop code? I mean this timers which appear when you play the minigames or race against the beaver brothers. I know there's one for OoT. Thank you!

                  Comment

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