Announcement

Collapse
No announcement yet.

Game Genie - Super Famicom

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Game Genie - Super Famicom

    I'm looking for some Codes for 6 Japanese Games

    - Rockman 7
    - Rockman X3
    - Chou-Makai-Mura
    - Street Fighter 2
    - Street Fighter 2 Turbo
    - Super Donkey Kong

  • #2
    Re: Game Genie - Super Famicom

    Originally posted by retrogamer
    I'm looking for some Codes for 6 Japanese Games

    - Rockman 7
    - Rockman X3
    - Chou-Makai-Mura
    - Street Fighter 2
    - Street Fighter 2 Turbo
    - Super Donkey Kong
    Try the codes for the US version of each game first. If you need any codes converted to work on your game let me know and I'll give it a shot.

    Here are their US game names so you know.
    Rockman 7 = Megaman 7
    Rockman X3 = Megaman X3
    Streetfighter 2 = Street Fighter 2
    Super Donkey Kong = Donkey Kong Country

    Comment


    • #3
      Re: Game Genie - Super Famicom

      Cool, the Codes work on Rockman 7, But for somereason the DKC codes won't work in both of my Game Genie's..I'm putting in Start with 71 lives..I tryed everything starting a new game & starting a saved file nothing..& I'm putting in Both Version A codes then Version B codes, no effect

      Comment


      • #4
        Re: Game Genie - Super Famicom

        I need help..where is all the SNES hackers when you need them

        Comment


        • #5
          Re: Game Genie - Super Famicom

          Me = still on break, and only doing things I actually want to.

          Tell me what codes you want converted from those games, because I can't do that kind of stuff automatically in most cases.

          If you can find someone else who's converting US GG codes to japanese versions, that's fine too.
          This reality is mine. Go hallucinate your own.

          Comment


          • #6
            Re: Game Genie - Super Famicom

            I wanted to do it, but don't know how to. I tried changing the final numbers of its address, but I wasnt coming up with anything and didn't wanna try every combination. It's too random.

            Comment


            • #7
              Re: Game Genie - Super Famicom

              I just don't get it..The DKC codes dosn't have any effects on eather version codes...Keep on trying, I'm going to try again tonight

              Comment


              • #8
                Re: Game Genie - Super Famicom

                Donkey Kong Country(US):

                1.0:
                Invincibility [No 'Lockup'](The extra lines of code allow you to move while you're still being hit when in a land or water stage. If you happen to get stuck somewheres despite this, turn the code off)
                1DCC-CA7A
                F6CF-13EA
                F6CC-3E7A

                1.1:
                Invincibility [No 'Lockup'](The extra lines of code allow you to move while you're still being hit when in a land or water stage. If you happen to get stuck somewheres despite this, turn the code off)
                1DCA-C2EA
                F6C0-1A8A
                F6C2-3AEA

                1.2:
                Invincibility [No 'Lockup'](The extra lines of code allow you to move while you're still being hit when in a land or water stage. If you happen to get stuck somewheres despite this, turn the code off)
                1DC2-C3EA
                F6C9-128A
                F6C3-32EA

                Competition:
                Invincibility [No 'Lockup'](The extra lines of code allow you to move while you're still being hit when in a land or water stage. If you happen to get stuck somewheres despite this, turn the code off)
                1DC2-CAEA
                F6C0-1E8A
                F6C2-3EEA

                Donkey Kong Country(Euro):
                1.0:
                Invincibility [No 'Lockup'](The extra lines of code allow you to move while you're still being hit when in a land or water stage. If you happen to get stuck somewheres despite this, turn the code off)
                1DC8-C3EA
                F6C7-128A
                F6CA-32EA

                1.1:
                Invincibility [No 'Lockup'](The extra lines of code allow you to move while you're still being hit when in a land or water stage. If you happen to get stuck somewheres despite this, turn the code off)
                1DCA-CE5A
                F6C0-137A
                F6C2-335A

                Super Donkey Kong(Jap):
                1.0:
                Invincibility [No 'Lockup'](The extra lines of code allow you to move while you're still being hit when in a land or water stage. If you happen to get stuck somewheres despite this, turn the code off)
                1DC2-CAEA
                F6C0-1E8A
                F6C2-3EEA

                1.1:
                Invincibility [No 'Lockup'](The extra lines of code allow you to move while you're still being hit when in a land or water stage. If you happen to get stuck somewheres despite this, turn the code off)
                1DCA-CE5A
                F6C0-137A
                F6C2-335A
                This reality is mine. Go hallucinate your own.

                Comment


                • #9
                  Re: Game Genie - Super Famicom

                  Well, those should get you through the game. Unless you really suck and can't get youself extra lives. Thanks for the codes Ugetab.

                  Comment


                  • #10
                    Re: Game Genie - Super Famicom

                    Game Genie Mazinger Z
                    Infinite health : 5ED4-2E8B

                    Comment


                    • #11
                      Re: Game Genie - Super Famicom

                      Iwantcodes. You know that you can't directly convert ram addresses to Game Genie codes right? PAR codes that start with 7E-7F won't work on real systems when converted to game genie format. We are trying to only have GG codes that work on the actual system on this site.

                      I put the par equivalent up on the site tho.

                      Comment


                      • #12
                        Re: Game Genie - Super Famicom

                        Originally posted by iamstillhiro1112
                        Iwantcodes. You know that you can't directly convert ram addresses to Game Genie codes right? PAR codes that start with 7E-7F won't work on real systems when converted to game genie format. We are trying to only have GG codes that work on the actual system on this site.

                        I put the par equivalent up on the site tho.
                        Thank you for the update, I did'nt know that, is there a program I can use to find out thoses kind of areas like lives, or health meters on Super Famicom roms!!

                        Comment


                        • #13
                          Need Help getting Infinite Health codes for Super Famicom Ultraman ( Not the US SNES version ) , and Super Famicom Ultraseven, if any body could help I'd really appreciate it!

                          Comment

                          Working...
                          X