Announcement

Collapse
No announcement yet.

GBA Code Request - Mario & Luigi: Superstar Saga (U)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • GBA Code Request - Mario & Luigi: Superstar Saga (U)

    Can someone make an ASM version of this code for the game that works for both characters?

    There is one already in the db but it looks like it's jokered to when you move in a certain direction. Also I was wanting to be able to patch the code into the game ROM so I can use it on VBAGX (Wii port). Thanks.

    I have tried to make one for it already but didn't get anywhere.

  • #2
    Which code?

    If you're referring to the "Walk Through Walls" code, it is adding/subtracting a value to/from the x and y coordinates based on the button pressed; thus, allowing the character to move through the object. This type of code is usually referred to as a "Coordinates Modifier."
    I only bother with things that interest me.

    Comment


    • #3
      Originally posted by Demonic722 View Post
      Which code?

      If you're referring to the "Walk Through Walls" code, it is adding/subtracting a value to/from the x and y coordinates based on the button pressed; thus, allowing the character to move through the object. This type of code is usually referred to as a "Coordinates Modifier."
      So would an ASM version be possible? VBAGX on the Wii doesn't support AR/GS codes.

      Comment


      • #4
        I'm sure an ASM version is possible, but I haven't had much time to look at the game. In a few minutes, I found out that additional checks may be required (I hope someone that can actually look at this game can prove this wrong) in order to write a stable code. Using the code, 0804454E E01C (RAW format), it's possible to walk through some objects, but it sometimes malfunctions by raising the character to higher platforms depending on the object you've walked through.

        Since this game utilizes the ability to jump, freezing the height at which the character is currently at isn't a good idea. That said, I don't think this can be achieved without adding conditionals or going over the ROM limit.

        If I have some free time over the weekend, I'll look into it if no one else bothered with it by then.
        I only bother with things that interest me.

        Comment

        Working...
        X