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SNES SimCity Save Data Mapping

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  • SNES SimCity Save Data Mapping

    I'm looking for some information on how SimCity city data are stored in either .srm (saves) or .zst (zsnes save states).

    Effectively, I'm trying to be able to read the bytes of a saved city and make sense of them. I haven't had any luck finding something along the lines of "address 0x#### is the header; the city tiles start at 0x####, with # bytes for each tile", etc., but that's really what I'm hoping to find.

    Please help!
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