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  • gravity's codes

    Metroid II (W) - GB - GG

    Sidenote: Stuff between brackets is part of the code name, not the code note.

    Enemy codes
    Enemies Look Frozen, Backwards, And/Or Upside Down (Does not actually freeze enemies, just uses the frozen palette. Also allows you to see what mutated metroids would look like frozen, which normally isn't possible to see.)
    AAA-A7A

    Enemies Use The Wrong Graphics
    AAA-A6A

    Small Enemy [And Item] Graphics (Missile Doors will be invisible. Makes enemies and powerups use only a small section of their graphic, including metroids.)
    AAA-97A

    Enemies Are Invisible [But Can Still Hurt You] (Enemies don't seem to drop missiles or energy at all.)
    AAA-9CA

    Enemies Are Invincible [Except For Metroids] (Turn on after selecting save file. Will auto select save file if turned on at title screen. Some enemies, including some metroids, appear in the wrong place within a room.)
    AA2-4AB

    Enemies Frozen In Place And Invincible (Turn off to kill metroids.)
    AA0-ABB

    Music codes (playable)
    No Music
    AA5-AAB

    Music Remix, Some Instruments Don't Play
    AAA-AAB

    Extremely Slow/Ambient Music
    BBB-BBB

    Music codes (unplayable)
    Music Slowdown Remix [Graphics Messed Up] (Turn on when the music you want to hear remixed is playing, as this is
    completely unplayable. Or load a save game where the music you want is playing.)
    BBB-6BB

    Music Remix [Samus Not Shown] (Turn on when the music you want to hear remixed is playing, as this is mostly unplayable. Or load a save game where the music you want is playing. Turning off might speed up music?)
    BBB-7BB
    Last edited by gravity; 09-04-2014, 04:50:11 PM.
    Thank the hackers.

  • #2
    Shadowman (U) - N64 - Gameshark

    Freeze Projectiles [Hold R+B] (Freezes your own projectiles as well. Must be jokered, otherwise it will hang forever when you warp.)
    D1058F34 4010
    8007DB8C 0001


    Quick question, how long does it usually take for codes to be added? The codes from the first post haven't been in almost two months.

    Edit: How do you change a thread title?
    Last edited by gravity; 09-04-2014, 04:57:38 PM.
    Thank the hackers.

    Comment


    • #3
      Sometimes we overlook things since we aren't always on but you're now part of the hacker group so you can add codes yourself.
      Spoiler Alert! Click to view...

      THE BAD GUY!!!!!!

      Comment


      • #4
        Super Metroid (J,U) - SNES - RAW

        Infinite Mid-Air Spin Jumping
        7E0A23:00
        (Hold jump button while spin jumping, and press in the opposite direction to do another spin jump mid-air. Keep holding jump and pressing the opposite direction to keep jumping.

        Side effect: Running off of a ledge without jumping will make Samus fall very slowly. While slow falling, letting go of direction/aim buttons will leave Samus suspended in air until they're pressed again.)

        Originally posted by Helder View Post
        Sometimes we overlook things since we aren't always on but you're now part of the hacker group so you can add codes yourself.
        Thanks Helder!

        With the Metroid 2 codes I'm not sure if there should be groups added or not. With my codes added there would be 7 Enemy codes and 5 Music codes total. How many codes are needed for it to be a good idea to make a group for them?


        Edit: Noticed a few Super Metroid jump codes outside of the Jumping Codes group:
        Jump In Mid Air, by Helder
        Jump In Midair - Button A, by nolberto82
        Jump In Midair - Button B, by nolberto82
        Moon Jump, by Koronix
        and sort of
        Jump Through Ceilings, by Helder
        Last edited by gravity; 09-14-2014, 09:42:14 PM.
        Thank the hackers.

        Comment


        • #5
          3 or more is a good start in my opinion.
          Spoiler Alert! Click to view...

          THE BAD GUY!!!!!!

          Comment


          • #6
            I've add the Metroid 2 codes. There's two "No Enemies" codes by other people which I don't have permissions to move into the "Enemy Codes" group though.

            Also kind of curious. All the Metroid 2 codes I just added have the "The system doesn't recognize this code" message. I thought might be because they're all 6 character Genie codes rather than the usual 9, but then I noticed there was a 6 character genie code by Hyperhacker which doesn't have that message. Not a big deal or anything but I didn't know if there's some kind of bug causing it.
            Last edited by gravity; 09-20-2014, 08:25:59 PM.
            Thank the hackers.

            Comment


            • #7
              You need to specify that the code is Game Genie and Encrypted is checked off, I'll fix it.
              Spoiler Alert! Click to view...

              THE BAD GUY!!!!!!

              Comment


              • #8
                Originally posted by gravity View Post
                Also kind of curious. All the Metroid 2 codes I just added have the "The system doesn't recognize this code" message. I thought might be because they're all 6 character Genie codes rather than the usual 9, but then I noticed there was a 6 character genie code by Hyperhacker which doesn't have that message. Not a big deal or anything but I didn't know if there's some kind of bug causing it.
                Whenever I add more than one Game Genie code at a time, I have the same problem (assuming you selected Game Genie and Encrypted). Two work arounds... Only add one code at a time, or if you add more than one code, go back through all of them after they have been submitted and check the "Encrypted" box via the Edit button.
                Last edited by Tony H; 09-22-2014, 04:42:29 PM.
                The Code Hut: http://codehut.gshi.org/

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