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using ps2dis on psx

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  • using ps2dis on psx

    I want to do breakpoints on psx. I know I can save dumps with Gscc2002 and then open them with PS2dis. Can I do breakpoints with ps2dis? If so then when I want to do one I just have to do another dump (prolly complete range) and then open the next file I assume.

    ANYWAY. Can I set breakpoints with ps2dis? I know there is some option to jump to next and previous references.
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  • #2
    Re: using ps2dis on psx

    If you want breakpoint support, you should check out this topic: http://www.thegshi.org/smf/index.php/topic,994.0.html

    The emulator itself is here:
    http://psxemulator.gazaxian.com/

    You'll have to actually play the game up to the point you want to hack it, but that's usually more of a benefit than a detriment, since what game you hack will be up to you. I know this method allows for breakpoints, because I've used it to hack an assembly code before. It also allows for memory watches, and I believe it supports register-based breakpointing. All of these can also be found in the MAME debugger, but the PSX debugger is a bit less friendly, and needs a steady understanding and order of operations to use the debugger correctly, or at least without crashing the program.
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