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Need help isolating "EMBED" fuction from FMCB

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  • Need help isolating "EMBED" fuction from FMCB

    Trying to isolate the embed fuction from fmcb to output the embedded elf (kelf) to usb, rather than MC. Not too familiar with C++ & FMCB source is quite complicated in my opinion. Any help would be greatly appreciated.

    No plans to release anything to public, this will be for private use only.
    Last edited by indycoltsfan84; 07-01-2013, 11:40:14 PM.

  • #2
    "kelf" is a compression format, used in the official build of fmcb 1.8c. The file you are referring to would be the "launcher2.elf". (you don't need to use the compression format "kelf", just compress the .elf with ps2packer etc) http://ichiba.geocities.jp/ysai187/PS2/FMCB/, the file called "FMCB.KELF" is the launcher2 that is embedded in the memory card. You want this file placed in the usb, and then called when it is needed during startup by the hack.

    You would need to change the install path for the launcher2.elf, and insert a pointer in in the "launcher1.elf", that calls the launcher2.elf. I believe this is how I would do it. Best beat go through the .c files in the source and look for the language to change or insert. If you have the fmcb 1.8c source just remove the kelf compression, keep the language as simple as possible until you figure out the kinks. (fmcb 1.5 is much simpler, probably would be a better starting point).
    Last edited by Yeshuachrist; 07-08-2013, 01:14:57 AM.

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