IIRC correctly Viper, you said you wanted to add support for Dolphin but couldn't find the starting memory address right? Well I can't exactly pinpoint it but I know it starts after 0xA0000000 and should go no further than 0x20000000 at least for the GameCube memory allocation. The Wii I know goes higher but not sure how far. Maybe some time I will do a hex pattern comparison in CE's memory and an ARAM dump to find where it ends.
For instance, if you scanned memory with cheat engine on Dolphin from range 0x00000000 to 0x7FFFFFFF you would get sort of like duplicate addresses. You could find an address say, that ended a 4 in an earlier part of RAM and find one that was in higher memory that also ended with a 4 and freezing either address would work.
But you may ask: How can you be sure that the higher memory is the right one?
Simple, the cheat engine debugger would never snap in the lower memory on a change but in higher memory it does.
Not sure if you saw it or not but if not you may want to:http://gamehacking.org/vb/threads/10...-inz-Player%29
For instance, if you scanned memory with cheat engine on Dolphin from range 0x00000000 to 0x7FFFFFFF you would get sort of like duplicate addresses. You could find an address say, that ended a 4 in an earlier part of RAM and find one that was in higher memory that also ended with a 4 and freezing either address would work.
But you may ask: How can you be sure that the higher memory is the right one?
Simple, the cheat engine debugger would never snap in the lower memory on a change but in higher memory it does.
Not sure if you saw it or not but if not you may want to:http://gamehacking.org/vb/threads/10...-inz-Player%29
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