Announcement

Collapse
No announcement yet.

Cheat Engine to Nintendo 64 Converter

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Forearry
    replied
    Originally posted by Unplayable_BosseS View Post
    Can u help me?? i did a code and works great... but the value is buged,,
    For example in smash bros 64 i make this code Player 1 always have 10 hp 8026805C 000A
    when Ziin kleine bedrijven en onlinecasinobox.nl/online-casinos/casino-room casino room in Nederland ichange the value in CE works great....... example i change 10 (c) to 1 and my hp is 1 now....
    but in the gameshark code when i change...example the value to 0001 (to have 1 hp) the cpu kills me with 1 hit, and i got 999% hp with 1 hit.. doesnt matter what value y type..always 999---
    same happend with road rash 64... when i make item modifier works good and when i change values in CE works so good... but in thecode got so high values and game crash !! why??


    How did you manage to run the code?
    The second day I try to do it, but all the time I get an error and no longer know what to do with it.
    Last edited by Forearry; 07-15-2019, 01:07:46 PM.

    Leave a comment:


  • AsPika2219
    replied
    Thanks for the nice tool! Is time for hacking N64 games right now. Start with Paper Mario 64 games. Meanwhile, I stopped NDS hacking for while because of... boring...

    Leave a comment:


  • Unplayable_BosseS
    replied
    Can u help me?? i did a code and works great... but the value is buged,,
    For example in smash bros 64 i make this code Player 1 always have 10 hp 8026805C 000A
    when ichange the value in CE works great....... example i change 10 (c) to 1 and my hp is 1 now....
    but in the gameshark code when i change...example the value to 0001 (to have 1 hp) the cpu kills me with 1 hit, and i got 999% hp with 1 hit.. doesnt matter what value y type..always 999---
    same happend with road rash 64... when i make item modifier works good and when i change values in CE works so good... but in thecode got so high values and game crash !! why??
    Last edited by Unplayable_BosseS; 03-02-2017, 03:56:01 AM.

    Leave a comment:


  • tantalas
    replied
    hi everyone So here

    I have a problem in this software I can not seem to get my code
    I am under the PAL rom pokemon staduim f Here are the type of code that I want for my version https://www.youtube.com/watch?v=jcCAg1vZ-qM

    I want to get the knowledge or virtual base in the CE environment the type of research I did cheat engine is in Byte
    I followed and also plusieure tutorial software question mark but I can not is there a solution ?
    Last edited by tantalas; 12-24-2015, 01:21:52 PM.

    Leave a comment:


  • Abystus
    replied
    Originally posted by Demonic722 View Post
    You, sir, are a gentleman and a scholar. I'll test this out soon.
    Thanks. I've unfortunately discovered a problem where the actual address can be off by 1-3 bytes. I am working on a solution to the problem now. If for some reason your address doesn't work, try subtracting 1 to 3 bytes for the correct address.
    Last edited by Abystus; 12-09-2012, 05:25:22 PM.

    Leave a comment:


  • Demonic722
    replied
    You, sir, are a gentleman and a scholar. I'll test this out soon.

    Leave a comment:


  • Abystus
    started a topic Cheat Engine to Nintendo 64 Converter

    Cheat Engine to Nintendo 64 Converter

    I created this tool to give the ability to use Cheat Engine as a source for Nintendo 64 codes. This application will give you the ability to convert any RAM address from Cheat Engine to Nintendo 64 address either one at a time or in batch. This should be compatible with both 32 & 64 bit windows platforms. This tool was based off a document started by OrbitalDecay. Check the instructions (question mark buttons) if you need help.

    Features:
    • Entry Point Offset Calculation
    • Single or Batch Cheat Conversion
    • Byte Reversal Tool (Used in resolving Entry Point for other emulators outside Nemu64.)
    • Instructions (question mark buttons)


    Requires:
    • Nemu64 (Outdated debugging Nintendo 64 emulator.)
    • Other more complete Nintendo 64 Emulator (Project 64 used here for rom compatibility.)
    • .Net Framework 4.0




    Pictures:

    Spoiler Alert! Click to view...

    Spoiler Alert! Click to view...

    Spoiler Alert! Click to view...

    Spoiler Alert! Click to view...

    Spoiler Alert! Click to view...

    Attached Files
    Last edited by Abystus; 12-09-2012, 05:25:34 PM.
Working...
X