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[Release] ps2rd Cheat Device GUI (Alpha)

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  • #31
    Originally posted by root670 View Post
    OK, forgot to mention that only "9" type enable codes will work. Here's one I generated with pelvicthrustman's Mastercode Finder for Klonoa 2:

    9032A638 0C0CA936

    Replace your current master code with this one. Let me know if that fixes it.
    It isnt the fact that his master code is wrong put it's encypted with CB2 v1-6 encryption, if he converts it back to raw he should have a problem
    Current Ongoing Projects :.
    Hacking Turbo Grafx 16 & CD Games and MSX

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    • #32
      please clarify me this point: how to identify the mastercode type?

      From my readings:
      - mastercodes starting with 9- are RAW
      - mastercodes starting with F- are encrypted with CB2 v1-6
      - mastercodes starting with B4336FA9 are encrypted with CB2 v7+

      am i missing something?
      Last edited by eadmaster; 11-14-2013, 11:39:39 PM.
      Codes and requests made by me

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      • #33
        Originally posted by eadmaster View Post
        please clarify me this point: how to identify the mastercode type?
        answer
        https://forum.gamehacking.org/node/108020
        lee4 Does Not Accept Codes Requests !
        When lee4 asks a question it does not mean lee4 will look at your game
        *How to create and use SegaCD codes >click here<*
        >)

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        • #34
          If i've understood correctly, i can use RAW codes with all the mastercode types except those starting with "B4-".
          B4- requires v7+ encrypted codes or the addition of the special code "0CF49BDF A4E29C32" (Which one do you think is it safer?).
          Last edited by eadmaster; 11-15-2013, 02:39:39 AM.
          Codes and requests made by me

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          • #35
            Originally posted by eadmaster View Post
            If i've understood correctly, i can use RAW codes with all the mastercode types except those starting with "B4-".
            B4- requires v7+ encrypted codes or the addition of the special code "0CF49BDF A4E29C32" (Which one do you think is it safer?).
            0CF49BDF A4E29C32 is for Codebreaker 7 or higher only and should be use sparely. (I have seen being misused.)
            Not need when use RAW master code.
            Only CBv1 encryption natively allowed use RAW codes, other encryptions did not.
            Originally posted by eadmaster View Post
            please clarify me this point: how to identify the mastercode type?

            From my readings:
            - mastercodes starting with 9- are RAW
            - mastercodes starting with F- are encrypted with CB2 v1-6
            - mastercodes starting with B4336FA9 are encrypted with CB2 v7+

            am i missing something?
            (simplified version of this)
            master codes starting with F0, F1, 90, 91 are RAW
            master codes starting with FA, FB, 9A, 9B are encrypted with CB2 v1+
            master codes starting with B4336FA9 are encrypted with CB2 v7+
            master codes starting with F4, 94 are encrypted with GS v3+
            master codes starting with EC are encrypted with AR2
            Last edited by lee4; 11-15-2013, 07:56:26 PM.
            lee4 Does Not Accept Codes Requests !
            When lee4 asks a question it does not mean lee4 will look at your game
            *How to create and use SegaCD codes >click here<*
            >)

            Comment


            • #36
              ok, so with mastercodes starting with FA, FB, 9A, 9B i can mix RAW and encrypted codes. Does it matter in which order they are in the list?
              (forgot to mention that now i'm using Codebreaker v9.2)
              Codes and requests made by me

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              • #37
                under normal stances that impossible to have a RAW code between two encrypted codes.

                under normal stances the RAW code would go after an encrypted code.

                bfoos has all official day1 codes in RAW format in the GoodCBC thread

                my advice is avoid using encrypted codes
                Last edited by lee4; 11-16-2013, 03:59:03 PM.
                lee4 Does Not Accept Codes Requests !
                When lee4 asks a question it does not mean lee4 will look at your game
                *How to create and use SegaCD codes >click here<*
                >)

                Comment


                • #38
                  thanks for your suggestions, my aim was to add widescreen hack codes in CB without altering the builtin codelist.

                  I've verified that it is possible to mix RAW and encrypted codes with a CB2 v1+ encrypted mastercode, and the order does not matter.
                  Last edited by eadmaster; 11-21-2013, 11:32:52 PM.
                  Codes and requests made by me

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                  • #39
                    Hey root670, could you add support for PS2ESDL in the future? Just asking.

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                    • #40
                      PS2rd Cheat Device GUI Update

                      By Wes Castro

                      Last year I began work on a cheat device GUI for ps2rd (an excellent remote debugger for the PlayStation 2). The goal of the project is to create a menu-driven cheat device similar to CodeBreaker or Action Replay using ps2rd’s ASM cheat engine. I wanted this to be just a cheat device, so I removed most of the debugging functionality from ps2rd for my project.

                      I had some freetime over the past few days and made some updates to it. It’s now more stable than previous releases and has had more unneeded parts of ps2rd removed (such as videomod). BOOT2 selecting now works as it should, so you can boot to a ELF instead of directly to disk.

                      I’ve also added preliminary support for compressed code lists using miniz. Basically, you use the included “compress-decompress.exe” program to compress/decompress your cheat files using zlib compression. When using a compressed cheat list, it must have a file extension of “.bin” or else it will try to load it as text. Update ps2rd.conf to reflect whichever cheat list you’re using. This should help cut down on loading times.

                      If you find any bugs, please let me know!

                      To do:
                      • Fix delete option (currently does nothing)
                      • Implement less-awkard cheat list compression (maybe use zip/7z files instead)
                      • More code cleanup
                      • PS2-side codelist manipulation (add/modify/delete/etc.)


                      Download

                      Updated source code will be available soon. Source on GitHub is not the latest version.
                      The Hackmaster

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                      • #41
                        Can't get any codes to work with the "packed" version. Just a heads up.

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                        • #42
                          can anyone tell me how to make it support the cd or dvd function please ??

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