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[NDS] DS Workshop

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  • [NDS] DS Workshop

    Description: A single application with many tools to aid in hacking the Nintendo DS.

    Features:
    *Pointer Search
    *Button Activator Generator
    *Code Porter
    *Code Analyzer

    Preview:


    Credits:
    dragonboy269: Designed and wrote the entire program from scratch
    Demonic722: Suggested some features and helped beta test the program

    Download:
    Click the attachment link below.
    Attached Files
    I only hack games that I like >:I
    And I ONLY use assembly O_o XD

  • #2
    I am going to try this out on James Bond 007: Quantum Of Solace. There are some European codes that I want to convert to the US version of the game.
    The Hackmaster

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    • #3
      Originally posted by dlevere View Post
      I am going to try this out on James Bond 007: Quantum Of Solace. There are some European codes that I want to convert to the US version of the game.
      If you find any bugs or have issues, just tell meh.
      I only hack games that I like >:I
      And I ONLY use assembly O_o XD

      Comment


      • #4
        O.K.
        The Hackmaster

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        • #5
          Thanks for the nice tool!
          Doakan untuk MH370 / Pray for M370

          Comment


          • #6
            Nice tool, it is especially fast for the Pointer Searches but might I ask to have it have an output of the pointer code like kenobi's pointer search tool? I like the fact that it spits out a working and formatted code so I can test out without much hassle on my end of setting up the pointer. I have provided a few pictures with the same dumps on both programs just in case what I'm asking for might seem confusing.

            Click image for larger version

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            Spoiler Alert! Click to view...

            THE BAD GUY!!!!!!

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            • #7
              One more thing! Is more better have 3, 4, 5, 6 or more pointers which Elixirdream makes 8 pointers in Harry Potter and Deathly Hallows Part 2 games?
              Doakan untuk MH370 / Pray for M370

              Comment


              • #8
                Any word on any new progress in adding any of the suggested features?
                Spoiler Alert! Click to view...

                THE BAD GUY!!!!!!

                Comment


                • #9
                  Originally posted by helder View Post
                  Any word on any new progress in adding any of the suggested features?
                  I'm so sorry for not replying faster.
                  I temporarily don't have access to my source code (it's on my other laptop, which has a broken screen and the only way to see stuff is to use a monitor, which I don't have one lying around at the moment) But I'd love to implement some of the features (like spitting out a formatted code). However, I don't really plan on adding support for multiple level pointer codes.
                  Gimme a few days and I'll have it done. :]
                  I only hack games that I like >:I
                  And I ONLY use assembly O_o XD

                  Comment


                  • #10
                    Cool I look forward to the next release.
                    Spoiler Alert! Click to view...

                    THE BAD GUY!!!!!!

                    Comment


                    • #11
                      Okay just a heads up
                      I have officially lost my source and do not feel like rewriting the whole DS workshop thing
                      But! since the pointer tool is what most of you are using this for, I'll rewrite just the pointer tool with the requested features. It shouldn't take too long.
                      I only hack games that I like >:I
                      And I ONLY use assembly O_o XD

                      Comment


                      • #12
                        AWWW YEAH! A BETA! I finally got my lazy ass up to the task. I decided to rewrite the Pointer tool with some requested features on behalf of my dear friend, Dragonboy269.

                        Credits:
                        Demonic722 for the rewrite of the program.
                        Dragonboy269 since the interface was based off of his original Pointer tool.
                        Abystus for helping me with Arrays which helped create the Pointer To ARDS Section more efficiently.
                        Kenobi for the original ARDS Pointer Codes Tool.

                        Features:
                        - Pointer Search
                        - Best Possible Pointer
                        - Displays the amount of pointers that were found
                        - Outputs ARDS Coding
                        - Allows the ARDS Code to be copied
                        - Allows the Pointer Results to be copied
                        - Allows Clearing of all text fields

                        Requested Features [Approved]:
                        - Best Possible Pointer (Helder)
                        - ARDS Code Output (Helder)
                        - 8 Characters before ".bin" to the Address boxes (Helder)

                        Features Coming Soon:
                        - Value input
                        - Value at the Pointer (Possible Feature)
                        - Checkbox for "8 Characters before .bin" since it might interfere with users who name their "dumps" differently
                        - Based on your value input, the program will auto determine whether if it's 8, 16, or 32bit and output the code accordingly

                        Preview:



                        I need some BETA Testers to report any bugs that might be in the program. Also, if you want me to include a feature to the tool please keep the features reasonable.

                        ~Demonic722
                        Last edited by Demonic722; 01-28-2012, 11:44:25 AM.
                        I only bother with things that interest me.

                        Comment


                        • #13
                          Alright, I've updated the Pointer tool to Version 1.1 with some additional features. In order to preserve space, I've removed the "Pointer Results" from the program and replaced it with something more useful. With that being said...

                          Version 1.1 Change Log:
                          - Altered Interface
                          - Added Hex Value input
                          - Removed Pointer Results
                          - Added the "Value At" the Pointer Address
                          - Auto-Determine whether the value the user inputted was 8, 16, or 32 bit and outputs the code accordingly.

                          Features Coming Soon (Maybe):
                          - Checkbox for "8 Characters before .bin" since it might interfere with users who name their "dumps" differently

                          Preview [Rune Factory 3: A Fantasy Harvest Moon - Max Score For Mini-Game]:


                          @Helder, got any more ideas for features? I need to shrink that Pointer to ARDS Text box so something useful can fill in that space.
                          Attached Files
                          I only bother with things that interest me.

                          Comment


                          • #14
                            Cool!
                            Doakan untuk MH370 / Pray for M370

                            Comment


                            • #15
                              Thanks. Are there any bugs I need to work out? Feature Requests? I want to add support for one more pointer, but I don't think I'll get around to writing that any time soon.
                              I only bother with things that interest me.

                              Comment

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