Hey guys n gals,
Long time no see and all that.
I've been playing about with some save files recently for Constructor on the PC and have been encountering the same problem as I occasionally run into when rom hacking as well namely that 2 saves generated moments apart have way too much differences to make comparing them a trivial task.
I use HxD which has a decent enough compare function to be useful in most circumstances but every now and then, espiecally with RTS games or any game where there is a computer player, doing a comparison between 2 files yeilds so many results that iterating through them, changing their value and loading back in to see the results across all the differences takes forever. So what I was thinking is that an editor that could handle more than 2 files for comparison would make life much easier.
Here's the problem I am facing and how I see it working incase you are uncertain:
In Constructor you can build fences round a house by selecting the house, then the fence, then sticking a building team on it. Sadly the fence data isn't just a nice single value with the house data, it appears to be stored on a per tile basis which means it is all over the place. Doing a comparison between 2 files, one with the fence built and one with it not, produces a huge amount of differences and it takes ages to go through and test them all. So what I am thinking is if I could do a 3 way comparison or greater then I could make 2 saves with the fence unbuilt, a third with is built and then search for values that are equal in file A and B but different in file C.
Anyone know if such a program exists? Would anyone else find this sort of program useful?
Long time no see and all that.
I've been playing about with some save files recently for Constructor on the PC and have been encountering the same problem as I occasionally run into when rom hacking as well namely that 2 saves generated moments apart have way too much differences to make comparing them a trivial task.
I use HxD which has a decent enough compare function to be useful in most circumstances but every now and then, espiecally with RTS games or any game where there is a computer player, doing a comparison between 2 files yeilds so many results that iterating through them, changing their value and loading back in to see the results across all the differences takes forever. So what I was thinking is that an editor that could handle more than 2 files for comparison would make life much easier.
Here's the problem I am facing and how I see it working incase you are uncertain:
In Constructor you can build fences round a house by selecting the house, then the fence, then sticking a building team on it. Sadly the fence data isn't just a nice single value with the house data, it appears to be stored on a per tile basis which means it is all over the place. Doing a comparison between 2 files, one with the fence built and one with it not, produces a huge amount of differences and it takes ages to go through and test them all. So what I am thinking is if I could do a 3 way comparison or greater then I could make 2 saves with the fence unbuilt, a third with is built and then search for values that are equal in file A and B but different in file C.
Anyone know if such a program exists? Would anyone else find this sort of program useful?
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