I don't know if anyone made a tool to do this so I slapped a tiny one together. It should help fellas like bungholio out that like to make cheat engines for the PS2.
You save the engine in RAW format as "Engine.raw", your code list you will be using as "Codes.raw", and place it on the drive you are using. Easier to use PS2Link, as it checks "host:" first for the files.
It loads the engine to address 0x8007A000, and the codes to address 0x80040000.
It will automatically hook the engine with a kernel hook, so you don't have to look for hooks.
The main purpose is to help test a cheat engine, your code list raw file must be formatted the way you will be manipulating it.
I have provided a working example engine and code (the code is "Flash" for "SOCOM: Combined Assault").
Download: http://cheaters-lounge.net/files/CCEL_01a.rar
You save the engine in RAW format as "Engine.raw", your code list you will be using as "Codes.raw", and place it on the drive you are using. Easier to use PS2Link, as it checks "host:" first for the files.
It loads the engine to address 0x8007A000, and the codes to address 0x80040000.
It will automatically hook the engine with a kernel hook, so you don't have to look for hooks.
The main purpose is to help test a cheat engine, your code list raw file must be formatted the way you will be manipulating it.
I have provided a working example engine and code (the code is "Flash" for "SOCOM: Combined Assault").
Download: http://cheaters-lounge.net/files/CCEL_01a.rar
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