I posted before over the Optical Memory Dumper, but it didn't seem to take much interest. I was just wondering if any of you guys were interested in it's project.
It was a project of 2 applications (completely working right now just not very user friendly). The first application is for the PC, the second for the PS2.
The PS2 side would take the current memory address, and start displaying the data set on the screen. It doesn't display legible strings for us, it instead displays each byte as a color (in 1 version) and as a coordinate plot (in 2nd version) to depict what the value of the byte is. It lists the data in sets of 32 bit values.
The PC side takes the video footage of the pixels displayed and converts the color (for version 1) or the coordinate (in version 2) back to the actual byte, and allows you to read the values in an actual text string (or saves to a .txt / .RAW file if you choose the option).
Over all this allows full memory dumping through the video stream. Much easier with a capture card, since the PC application accesses the capture card and does everything directly. However if you don't have a capture card but do have a DVD recorder or anything that can directly record the video stream, then you can just record it cycling through the RAM and still use the PC application to convert it back to usable data.
So does anyone actually have interest in this (working) project? Or should I just let it die off...
It was a project of 2 applications (completely working right now just not very user friendly). The first application is for the PC, the second for the PS2.
The PS2 side would take the current memory address, and start displaying the data set on the screen. It doesn't display legible strings for us, it instead displays each byte as a color (in 1 version) and as a coordinate plot (in 2nd version) to depict what the value of the byte is. It lists the data in sets of 32 bit values.
The PC side takes the video footage of the pixels displayed and converts the color (for version 1) or the coordinate (in version 2) back to the actual byte, and allows you to read the values in an actual text string (or saves to a .txt / .RAW file if you choose the option).
Over all this allows full memory dumping through the video stream. Much easier with a capture card, since the PC application accesses the capture card and does everything directly. However if you don't have a capture card but do have a DVD recorder or anything that can directly record the video stream, then you can just record it cycling through the RAM and still use the PC application to convert it back to usable data.
So does anyone actually have interest in this (working) project? Or should I just let it die off...
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