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CL-LiveDebug v3

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  • #31
    Will add the search feature soon, haven't been working on the debugger recently. Also, I will be adding an in-line debugging option. In order to keep it from lagging the GPU as harshly, it will have to be 1~2 lines. Too much data / looping will cause the console to lag the game really badly...

    Possible in-line debugger menu setup:

    -- Inline Debugger Setup --

    Main Menu (Memory Browser, Codes, Patches, Search, Return):
    MM> M C P S R

    Memory Browser (Address, Data):
    MB> XXXXXXXX XXXXXXXX

    Memory Editor (Address, Data):
    ME> XXXXXXXX XXXXXXXX

    Go To (Address):
    GT> XXXXXXXX

    Codes (code_name, On|Off):
    CD> xxxxxxxxxxxxxxx {O|F}

    Patches (Address, Data, Activate|Deactivate):
    PT> XXXXXXXX XXXXXXXX {A|D}

    Search (Start, Stop, Value, Bits):
    SR> XXXXXXXX XXXXXXXX XXXXXXXX XX

    Controller inputs will be the same as the full debugger, the only difference is instead of it exiting the game loop it will run inline with the game. So you can watch a value change when it happens (for instance bullet count, or health amount, etc.)

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    • #32
      That would be phenomenal.
      I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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      • #33
        looks like this is getting off the ground .. Semi Nice. Good work

        do u know for sure that this will hook every game .. or u just kinda Guessing .. ?
        for multi function maybe adding away to Add the Known Joker Address (unless your hooking ASM) would be good to use as well (Spasific format)
        it never hurts to alow some user interaction for some of the Hook sections :P
        Last edited by Skiller; 10-07-2010, 11:20:59 PM.

        For If you like what i do

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        • #34
          Originally posted by Skiller View Post
          looks like this is getting off the ground .. Semi Nice. Good work

          do u know for sure that this will hook every game .. or u just kinda Guessing .. ?
          for multi function maybe adding away to Add the Known Joker Address (unless your hooking ASM) would be good to use as well (Spasific format)
          it never hurts to alow some user interaction for some of the Hook sections :P
          It hooks every Syscall at the master function within Kernel, so it will work for every PS2 Console/Game. For the "joker" it does an auto scan with 4 different defined values (if you find a game that has a different value that it cannot detect lemme know). So all in all, there actually is no point in making it allow user definitions... However if yall just HAVE to have it that way It's an easy thing to implement.

          Search Menu Screen Shot:


          Updated download coming soon...
          Last edited by Gtlcpimp; 10-10-2010, 12:10:38 AM.

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          • #35
            any update on the live search function

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            • #36
              Oh sorry haven't been doing much towards working on it recently, the menu has been built and ready but the actual feature is not yet put in it. Will update it. Also, out of curiosity, would any of you like for it to be placed open source? The entire module that operates in-game is designed entirely in CodeDesigner v2.0 (another words it's all ASM). Seeing as I rarely work on it, when I do get back to it for finishing the Search and Codes feature I might put it up as open source if you guys desire. Just depends on if yall want to work with an ASM coded device or not..

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              • #37
                I would be interested in open source. I doubt I'd really make any modifications, but I am usually curious just to sit down and attempt to read and understand things.
                July 7, 2019

                https://www.4shared.com/s/fLf6qQ66Zee
                https://www.sendspace.com/file/jvsdbd

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                • #38
                  I have been working on it today (kind of am at the current moment), and just thought I'd share an update on the current state of it.

                  Search feature - Fully working and pretty effin fast
                  Results page - Working on at this moment
                  Codes feature - Will be some time maybe tonight?

                  A downloadable version with the working Search feature will be available sometime tonight...

                  Here are some screen shots (in attachments) for you guys to check out.

                  Kind of need to put a converter to show a decimal number of results...


                  Edit:

                  Download is now available: http://cheaters-lounge.net/files/CL-LD3.0.3.rar

                  Updates:
                  - Search feature implemented
                  - Results page added (Supports up to 5,100 search results)
                  Attached Files
                  Last edited by Gtlcpimp; 10-31-2010, 09:07:38 PM.

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                  • #39
                    http://error.cheaters-lounge.net/403.php
                    "The page rejects you for who you are"

                    Any alternative links?
                    July 7, 2019

                    https://www.4shared.com/s/fLf6qQ66Zee
                    https://www.sendspace.com/file/jvsdbd

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                    • #40
                      Not sure how you accomplished the 403 Forbidden page but I'll upload it as an attachment.
                      Attached Files

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                      • #41
                        What are your plans for codetypes? Those are the things I really want to modify. If you have a lot to do, don't bother spending the time to answer this question.
                        July 7, 2019

                        https://www.4shared.com/s/fLf6qQ66Zee
                        https://www.sendspace.com/file/jvsdbd

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                        • #42
                          That depends on what you mean. Are you referring to the Pre-Loaded patches? Or in-game patches (all 32 bit writes)?

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                          • #43
                            Pre-Loaded Patches.
                            July 7, 2019

                            https://www.4shared.com/s/fLf6qQ66Zee
                            https://www.sendspace.com/file/jvsdbd

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                            • #44
                              Was originally planning on the basic code types that only involve 1 line of code (8, 16, 32 bit writes) due to size issues, and because I already have it mapped out for 512 single lined Pre-Loaded patches.

                              Anyone find any bugs or what not with the search feature?
                              Last edited by Gtlcpimp; 11-02-2010, 04:58:02 PM.

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                              • #45
                                I'll look when I get home. I've got a list of games to check that are usually a little buggy or not working with ps2rd.
                                Shadow Of The Colossus, Jak & Daxter Series, Ratchet & Clank Series, Disgaea Series, Peter Jackson's King Kong, Kingdom Hearts Series, Dynasty Warriors & Samurai Warriors & Warriors Orochi Series, Area 51, Silent Hill Series, Resident Evil Series,
                                July 7, 2019

                                https://www.4shared.com/s/fLf6qQ66Zee
                                https://www.sendspace.com/file/jvsdbd

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