Attached are the screen shots of it working in game. Trumps my previous LiveDebug application, and works on every game for the PS2 (or at least every one I have available for testing, which is a decent amount). Auto-Joker scanning implemented (shown in the KIGSP.ELF demo), allowing it a wide variety of games that you don't have to pre-define the controller input address for. Kernel hooked, so you have absolute no need for scanning for a game hook. Written entirely in CodeDesigner v2, another words ever bit of what you see in the screen shots was written by hand in ASM... Pain in the ass but proved well worth the time since I don't have added garbage from the compiler and I can control my variables and constants. All the functions for GPU transfers were rebuilt so I can manually do it with the ASM functions I built, and the ones I rebuilt out of the PS2SDK. It's all in working order and still has a few features left to be implemented. Lemme know what you think 
Project information page: http://cheaters-lounge.net/index.php?p=19
Downloads (for all the revisions made): http://cheaters-lounge.net/index.php?p=4

Project information page: http://cheaters-lounge.net/index.php?p=19
Downloads (for all the revisions made): http://cheaters-lounge.net/index.php?p=4
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