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What do I need for Artemis?

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  • #16
    You set Artemis to the same IP as your computer? That won't work. They need to be in the same subnet, but two hosts shouldn't use the same IP. Try setting the IP to your computer's IP + 1.

    Also, this is IF you're using a crossover ethernet cable, directly connecting your PC to your PS2. If you're using a regular cable for this, it will fail. If you're using a regular cable and connecting your PS2 to a home router/switch (most home routers act as switches), that should be fine, so long as you establish that the IP address you're using for Artemis isn't already in use by another device (try pinging the address, and making sure it doesn't get a response).
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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    • #17
      Alright, this could be a problem, or more of a hastle.

      On my ps2, it says the ip address is 192.168.1.010
      On my router, it says its 192.168.1.101.

      should i use the one that my ps2 says is, or the one that my router says?

      EDIT: Instead of you answering, I shall just test it ;P
      EDIT2: I just tested it, and made it go with my router, and I got it to work .

      Ok, I go to Memory Edit, and it says its dumping. how long does that take, and how many lines of coding does the dump get? (I am using PS2CC).

      EDIT3:
      It gives an error box saying revc failed. I totally don't know what that means O.o
      Last edited by Agent Moose; 09-30-2009, 09:47:46 PM.

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      • #18
        I think there's a bug with the Memory Editor feature of the last few versions of PS2CC. Perhaps Viper can shed some light on the issue...

        Glad you got Artemis working
        I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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        • #19
          Originally posted by Lazy Bastard View Post
          I think there's a bug with the Memory Editor feature of the last few versions of PS2CC. Perhaps Viper can shed some light on the issue...

          Glad you got Artemis working
          Bah. I have a pretty good idea where the problem is, but not what it is. The loop in the ShowMem function is doing something invalid, presumably trying to access data beyond the scope of the block that was dumped.

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          • #20
            I was wondering, what things are required to be on to find codes for a game with PS2CC? I've noticed stuff in the configuration file that I really wouldn't know if it is needed, like "debugger = 1", "load_modules = 1" and whatever. What are all of the things I can turn off so it's likely to work with more games?

            I noticed that PS2CC always crashes every time I go to the memory editor tab too.
            Last edited by bungholio; 10-01-2009, 06:44:01 PM.
            July 7, 2019

            https://www.4shared.com/s/fLf6qQ66Zee
            https://www.sendspace.com/file/jvsdbd

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            • #21
              Originally posted by bungholio View Post
              I noticed that PS2CC always crashes every time I go to the memory editor tab too.
              Have you tried setting the Memory Editor view to either 8-bit, 16-bit or 32-bit?
              You need to have it set before using the Memory Editor tab, PS2CC will crash if its not set.

              It doesn't edit the memory value but it does a very good job on monitoring memory values and i would also like to request a button or shortcut key for refreshing the memory view if its possible.(You need to switch tabs to see the value changes with the current PS2CC)

              A big thanks to Viper for making this super app for Artemis.
              Last edited by consx10; 10-02-2009, 02:38:29 AM.

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              • #22
                Originally posted by bungholio View Post
                I was wondering, what things are required to be on to find codes for a game with PS2CC? I've noticed stuff in the configuration file that I really wouldn't know if it is needed, like "debugger = 1", "load_modules = 1" and whatever. What are all of the things I can turn off so it's likely to work with more games?

                I noticed that PS2CC always crashes every time I go to the memory editor tab too.
                You should seriously start reading the documentation. My Artemis release packages include some documents in the root and doc/ folders. config_help.txt is what you are looking for.

                But maybe you picked up one of those "Hacking System Packages" from BountySource (not from me!) which don't come with my documentation.

                That's a good example of why multiple release packages suck...

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                • #23
                  Originally posted by consx10 View Post
                  Have you tried setting the Memory Editor view to either 8-bit, 16-bit or 32-bit?
                  You need to have it set before using the Memory Editor tab, PS2CC will crash if its not set.

                  It doesn't edit the memory value but it does a very good job on monitoring memory values and i would also like to request a button or shortcut key for refreshing the memory view if its possible.(You need to switch tabs to see the value changes with the current PS2CC)

                  A big thanks to Viper for making this super app for Artemis.
                  Ah. I screwed up the default setting on that one. Could very well be the only problem. lol

                  Rev 27 is up with that quick fix.
                  Last edited by Viper187; 10-02-2009, 02:29:11 PM.

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                  • #24
                    Originally posted by misfire View Post
                    But maybe you picked up one of those "Hacking System Packages" from BountySource (not from me!) which don't come with my documentation.

                    That's a good example of why multiple release packages suck...
                    Ack, I neglected to include all original documentation in the latest package. I'll add it.

                    BitBucket seems to be down at the moment.

                    I'll PM you shortly concerning a few things related to Artemis.
                    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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                    • #25
                      I just tested something simple. The line in the configuration file for the debugger that is labeled "load_modules" needs to be true in order to dump data from a game using PS2CC. I tried with Fatal Frame 3 a few times. PS2CC can't connect to the PS2 with load_modules set to false.
                      July 7, 2019

                      https://www.4shared.com/s/fLf6qQ66Zee
                      https://www.sendspace.com/file/jvsdbd

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                      • #26
                        Originally posted by Lazy Bastard View Post
                        BitBucket seems to be down at the moment.
                        They were attacked: http://blog.bitbucket.org/2009/10/04...-whats-coming/

                        Originally posted by bungholio View Post
                        I just tested something simple. The line in the configuration file for the debugger that is labeled "load_modules" needs to be true in order to dump data from a game using PS2CC. I tried with Fatal Frame 3 a few times. PS2CC can't connect to the PS2 with load_modules set to false.
                        Yes, that's mentioned in the DOCUMENTATION. I seem to talk to myself...

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                        • #27
                          Interesting. I wonder who attacked them, and why. It doesn't seem normal to attack an open-source supporter.
                          I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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                          • #28
                            Maybe github.com.

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                            • #29
                              Heh.
                              I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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                              • #30
                                I've added all original documentation to the Hacking System Package.
                                I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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