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  • #16
    Well said.

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    • #17
      Originally posted by jimmikaelkael View Post
      So, a 100% compatible debugger still needs code implementations to avoid some failures ? if it still have some failures then why do you said 100% compatibility ?


      Reminds me of someone else, you guessed who ?
      100% compatible, and I said features are being implemented and worked out so the FEATURES do not fail. Can you not read?

      I already know who it is a reminder of *cough* Sp0nge, N.Injallo *un-cough*

      Originally posted by Lazy Bastard View Post
      Gtlcpimp: This project is open-source. If someone stole your code, it would be obvious. Moreover, both misfire and jimmikaelkael are accomplished members of the scene, with long histories of having written their own (impressive) code. They have no reason to steal yours.

      While it's great to receive either ideas or source that might aid in the growth and advancement of Artemis, it makes little sense to me that you're willing to offer ideas, but no source. Artemis is open source, so you're able to look at our source and glean ideas from it, but we can't see yours. That hardly seems fair.

      If you have something useful to the community, share it. That's what the scene is all about. There will always be people who try to detract from what you've done for selfish reasons; ignore them. If you release original source and someone steals it and claims it for themselves, the scene will back you, because you released it first.

      However, if you don't have anything to share, then bragging isn't the right avenue. It makes it look like you're just blowing hot air, which is exactly what everyone reading this thread probably thinks. No one likes the kid who says, "I can do that. I just, uh, don't want to right now."
      I do believe I shared a source to an example screen printer in-game.

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      • #18
        We all can read, but now we're waiting you show us your source, not only your in-game print crappy thing that is only compatible with SOCOM game.
        YOU CAN'T READ ??? WE WANT A REMOTE DEBUGGER !

        And please stop to burst our balls, or say we (or others, since you seems to like denounce some names, but I'm not concerned as far as it's SMS booter that is question here) steal sources as your the first to have done it.
        Last edited by jimmikaelkael; 09-20-2009, 06:59:00 AM.

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        • #19
          Originally posted by jimmikaelkael View Post
          We all can read, but now we're waiting you show us your source, not only your in-game print crappy thing that is only compatible with SOCOM game.
          YOU CAN'T READ ??? WE WANT A REMOTE DEBUGGER !

          And please stop to burst our balls, or say we (or others, since you seems to like denounce some names, but I'm not concerned as far as it's SMS booter that is question here) steal sources as your the first to have done it.
          Sorry I don't steal sources like some people I know.

          "crappy thing"? Now you are getting desperate trying to start a fight here. No, YOU want a remote debugger. I want a ps2-side debugger. Only compatible with SOCOM? hehe, obviously you don't know how to read details. I provided an example, keyword, an example. Have you not noticed the fact that it takes pre-configurations? Such as a hook, "joker address"..? Apparently not, you are too busy trying to start a fight. You want to trash-talk work by calling things "crappy", well I have yet to see your so-called remote debugger pass the second IOP reboot (or any other IOP reboots after the 2nd) of the main executable linking file of a game and still work. It only seems to manage the first IOP reboot, which occurs when it is executed, however that's it? I thought you said we want a remote debugger, not a "crappy thing"?

          Well, this topic is starting to get out of control. This little non-sense quarrel is a bit ridiculous. If you cannot accept ideas from people, take it off of open-source. Artemis is open source, not my projects. Some I don't mind sharing sources to, others I can make a side-example and share but not the actual source to the project. However if you want to use the debugger I built, then you will wait until the entire project is complete. That includes every little detail and feature, and you will only be able to use the binary (not the source). Thank you, have a nice day.
          Last edited by Gtlcpimp; 09-20-2009, 04:35:52 PM.

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          • #20
            FYI, the remote debugger survive to IOP reset several time, but you can't know it since the only thing you do is criticize... It has problem when LoadExecPS2 is called several time, but it will be fixed.
            We prefer to dev instead to talk, we alreaty stated you to STICK TO YOUR SOLUTION, we don't need it, especially when it only consist of "de"-constructive criticism.

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            • #21
              Gtlcpimp, do whatever you want with your in-game debugger thing. We don't need it, and in my opinion, the scene doesn't need you. You have shown what kind of person you are.

              We live up to our reputation and keep on working on Artemis. And I feel quite confident with it because I've got a friend who's a better hacker and programmer than you'll ever be...

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              • #22
                Originally posted by jimmikaelkael View Post
                FYI, the remote debugger survive to IOP reset several time, but you can't know it since the only thing you do is criticize... It has problem when LoadExecPS2 is called several time, but it will be fixed.
                We prefer to dev instead to talk, we alreaty stated you to STICK TO YOUR SOLUTION, we don't need it, especially when it only consist of "de"-constructive criticism.
                I stated you should use kernel hooking for the whole engine that runs during the game play, how is that "de"-constructive criticism? Seriously, you started this little feud, not me.

                Originally posted by misfire View Post
                Gtlcpimp, do whatever you want with your in-game debugger thing. We don't need it, and in my opinion, the scene doesn't need you. You have shown what kind of person you are.

                We live up to our reputation and keep on working on Artemis. And I feel quite confident with it because I've got a friend who's a better hacker and programmer than you'll ever be...
                Your statement right there shows your immaturity of the whole matter. You have shown yourself for who you are, I am simply offering ideas on an OPEN-SOURCE project. If you cannot handle that, grow up and take it off of open-source.

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                • #23
                  OK, but if you claim to be able to do something that other people haven't done, they will naturally want to see it. If you then tell them that they can't, because you see them as potential code thieves, they will be offended, especially if they're upstanding members of the scene that actually produce effective code on a regular basis. I don't see how any of this would come as a surprise, and I don't understand how you could mistake misfire and Jimmi for thieves.

                  You having and sharing opinions has never been a problem. If someone else disagrees with them, they will say so, give a reason for disagreeing, and await your response. That's how open source development works. The way this became an argument instead of a discussion is that instead of offering a solution or an idea, you came right out of the bag stating that the way they were doing things was basically stupid, and that you had a much better solution. Then when they asked for it, you said no, because you didn't trust them. "Hi, I took a look at your source, and have come to the conclusion that you're stupid. I'd help you, but you're untrustworthy." Do you not see how this would stir up a fight?

                  And finally, just about anyone would immediately assume you were being dishonest anyway. I'd like to give you a little more credit because I've known you for a while, but you keeping your source under wraps doesn't make sense to me. You should share it with the world.
                  I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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                  • #24
                    I am simply offering ideas on an OPEN-SOURCE project. If you cannot handle that, grow up and take it off of open-source.
                    Ehm, we are the open source people. We share source code and ideas. We have proof; you're just blowing smoke.

                    Also, I don't see why developers of proprietary software do not accept and share ideas. Anyway, we'll never make Artemis proprietary. We're the good people.

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                    • #25
                      Originally posted by Gtlcpimp View Post
                      I stated you should use kernel hooking for the whole engine that runs during the game play, how is that "de"-constructive criticism? Seriously, you started this little feud, not me.
                      pshh, stop begging man !

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                      • #26
                        This might seem like a dumb question: Is PS2CC a separate program that I need to download? If so, I'm a moron and don't know where to get it and nor do I have the ability to compile anything.

                        I'm borrowing a slim ps2 with the network adaptor, and bought a "ethernet crossover cable" that was some 10ft GigaWare or whatever brand cable.
                        I'm hoping I have everything I need, I still have Artemis version 0.2. I didn't get version 0.3 yet due to it being a pain in the butt to find somebody around me who will let me borrow their computer for a little while.

                        Is there anything left I'm unaware of? I've seen something about configuring IP addresses or something that I don't remember where I found it.
                        Last edited by bungholio; 09-22-2009, 08:28:20 PM.
                        July 7, 2019

                        https://www.4shared.com/s/fLf6qQ66Zee
                        https://www.sendspace.com/file/jvsdbd

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                        • #27
                          PS2CC is a separate program, but generally has some compiled binaries around. Except currently this does no good since it's not compatible with any of the three most recent versions of Artemis.

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                          • #28
                            Viper confirmed that the latest release of Artemis (0.3) is compatible with PS2CC.

                            When I've established that 0.3 compiles out of the box with the pre-built SDK (Jimmi is toying with a modification that will allow this), I'll do some testing and update the Downloads section of the BountySource page, with detailed instructions on proper use of all related tools.
                            I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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                            • #29
                              Weird. Must be the network topology again.

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                              • #30
                                Originally posted by Lazy Bastard View Post
                                Viper confirmed that the latest release of Artemis (0.3) is compatible with PS2CC.

                                When I've established that 0.3 compiles out of the box with the pre-built SDK (Jimmi is toying with a modification that will allow this), I'll do some testing and update the Downloads section of the BountySource page, with detailed instructions on proper use of all related tools.
                                The PS2 binaries compile out of the box with an up to date PS2SDK. You're experiencing problems with the PC client which is another issue.

                                I wonder why you only want to update the Downloads section if you get it to compile under your environment? You'll upload binaries that already exist and can simply mirror or link to my site.

                                IMHO, Artemis isn't the most popular project, and it's not getting better with outdated downloads.

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