Ah, cool. I'll update links to point to that, and do some testing myself to cover some NTSC stuff across as many games as possible. The multi-ELF capability gives me hope for hacking Star Wars: Battlefront
make[2]: Entering directory `/home/artemis-next/pc/ntpbclient' gcc -std=gnu99 -Wall -pedantic -I/usr/include -I/usr/local/include -c -o src/n tpbclient.o src/ntpbclient.c src/ntpbclient.c:39:21: pthread.h: No such file or directory
0.4 (Oct 13 2009) - Added video mode patcher. - Finally fixed relocation of common symbols for all ERLs - no more SDK patches. - ELF loader: copy LoadExecPS2 args in kernel mode and nul-terminate them properly to fix some multi-ELF games (e.g. Splinter Cell). Try to load ELF with SifLoadElf() first, allowing PES 2008 to boot. - Apply SBV patches a 2nd time before loading our modules, ensuring that LoadModuleBuffer() works for games like TimeSplitters (pink screen problem). - Added automatic patching of _SifLoadModule() to prevent network games from loading their dev9.irx and smap.irx modules. This way, we can hack games like GT4, Sniper Elite, and TimeSplitters 2 (enable debugger.patch_loadmodule). - Added ability to disable the IOP reset hook after the first reset (enable debugger.unhook_iop_reset). This is similar to HD Loader's mode 3. - Setting debugger.rpc_mode to -1 disables RPC for compatibility tests. - Now there's only one dump command for all memory areas (NTPB protocol). - Removed unused modules libc.erl, libdebug.erl, and netlog.irx. - Added more documentation, e.g. doc/colors.html and doc/compat.txt.
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