Originally posted by Gtlcpimp
I have revised the public v1.1 cheat device to ensure all of you that it is not detected. Here is a list of the revisions:
- Increased security to prevent detection
- Updated code commands to support 7 digit code addresses
__ 0 - 8 Bit Constant Write
__ 1 - 16 Bit Constant Write
__ 2 - 32 Bit Constant Write
__ 3 - Increment / Decrement
__ 4 - 32-bit Multiple Address Write
__ 5 - Copy Bytes
__ 6 - Pointer Write
__ C - Code Stopper
__ D - Boolean: Half (Aka: Joker)
-== Code Command Information ==-
-- Constant Writes --
Code Setup: CAAAAAAA DDDDDDDD
C - Command
A - Address
D - Data
Description:
If not jokered, these codes are constantly writing the given data to the specified address.
-------------------------------------
-- Increment / Decrement --
8 Bit Increment
300000nn aaaaaaaa
8 Bit Decrement
301000nn aaaaaaaa
16 Bit Increment
3020nnnn aaaaaaaa
16 Bit Decrement
3030nnnn aaaaaaaa
32 Bit Increment
30400000 aaaaaaaa
nnnnnnnn 00000000
32 Bit Decrement
30500000 aaaaaaaa
nnnnnnnn 00000000
a = Address
n = Amount To Increase / Decrease
Description:
Increments or decrements the value contained at the address by the amount of data given every time this code is applied by the cheat engine.
-------------------------------------
-- 32 Bit Multiple Address Write --
4aaaaaaa wwwwssss
dddddddd nnnnnnnn
a = Starting Address
w = Number Of Lines To Write
s = Number Of Lines To Skip
d = Data To Write
n = Ammount To Increase Given Data By
Description:
Writes the given data to the address specified. It also writes the same data to as many lines specified. The data can be increased for each line, and the number of lines to write can be spaced out rather than being consecutive.
-------------------------------------
-- Copy Bytes --
5fffffff nnnnnnnn
tttttttt 00000000
f = Address To Copy From
t = Address To Copy To
n = Number Of Bytes To Copy
Description:
Copies the given number of bytes from the first address, and writes those bytes to the second address.
-------------------------------------
-- Pointer Write --
8 Bit Pointer Write
6aaaaaaa dddddddd
0000nnnn iiiiiiii
16 Bit Pointer Write
6aaaaaaa dddddddd
0001nnnn iiiiiiii
32 Bit Pointer Write
6aaaaaaa dddddddd
0002nnnn iiiiiiii
a = Pointer Address
d = Data To Write
i = Number of bytes from final address to write data
n = Number of Pointers
Description:
Reads the address from the given address, and writes the given data to that address. If more than one pointer are needed, then it will keep reading the address contained at the current address it has loaded for as many pointers specified (n) and write the data to the final address.
-------------------------------------
-- Code Stopper --
Caaaaaaaa dddddddd
a = Address to Read
d = Data to Compare To
Description:
If the value contained at the address is equal to the data given in the code, all the codes below this line will be applied like normal. If the value is not equal to the data given in the code, then the cheat engine will exit at this line (it will not apply the codes below this point).
===========================
This is just a revision, and the program is still in its BETA state.
Further Updates:
- More binary code list files can be stored on the memory card
- Code manager will be updated to produce the full CheatersLounge folder for indexing support
- Binary code lists are listed through an index file for fast listings of multiple code lists on the PS2
- On-Screen code list selection for selecting a certain code list rather than being forced to load a specific code list
Instructions:
1) Build the binary code lists with the code manager program (you all should know how to use that by now).
2) Open the index builder program, it is named "Cheaters Lounge Index Builder v1.0.exe"
3) Either drag the binary code lists to the list box, or click "Add" to add them (You can only add 1 at a time).
4) Title each Code List to whatever name you like.
5) Ensure that all the binary code lists you added are inside the folder named "CheatersLounge".
6) When finished building the index list, click "Save Index" (be sure you save it inside the folder named "CheatersLounge").
7) Follow the commonly known steps to copy the full folder named "CheatersLounge" to your PlayStation 2's memory card.
8) Load the cheat device on your PlayStation 2, it is named "CL-CheatsEngine_PUBLIC_v1.2.elf" (This can be loaded off of a USB Flash Drive, and does not need to be placed on the memory card).
9) Select the list you wish from the on-screen title list, press X to load the list, and then press Square to launch the game when you are ready.
If you want to edit an existing index file, you can simply open the index by clicking the "Open Index" button and selecting the "listindex.ini" file you want to edit.
You may download it here: http://cheaterslounge.org/downloads/...UBLIC_v1.2.rar
~ Gtlcpimp
- Increased security to prevent detection
- Updated code commands to support 7 digit code addresses
__ 0 - 8 Bit Constant Write
__ 1 - 16 Bit Constant Write
__ 2 - 32 Bit Constant Write
__ 3 - Increment / Decrement
__ 4 - 32-bit Multiple Address Write
__ 5 - Copy Bytes
__ 6 - Pointer Write
__ C - Code Stopper
__ D - Boolean: Half (Aka: Joker)
-== Code Command Information ==-
-- Constant Writes --
Code Setup: CAAAAAAA DDDDDDDD
C - Command
A - Address
D - Data
Description:
If not jokered, these codes are constantly writing the given data to the specified address.
-------------------------------------
-- Increment / Decrement --
8 Bit Increment
300000nn aaaaaaaa
8 Bit Decrement
301000nn aaaaaaaa
16 Bit Increment
3020nnnn aaaaaaaa
16 Bit Decrement
3030nnnn aaaaaaaa
32 Bit Increment
30400000 aaaaaaaa
nnnnnnnn 00000000
32 Bit Decrement
30500000 aaaaaaaa
nnnnnnnn 00000000
a = Address
n = Amount To Increase / Decrease
Description:
Increments or decrements the value contained at the address by the amount of data given every time this code is applied by the cheat engine.
-------------------------------------
-- 32 Bit Multiple Address Write --
4aaaaaaa wwwwssss
dddddddd nnnnnnnn
a = Starting Address
w = Number Of Lines To Write
s = Number Of Lines To Skip
d = Data To Write
n = Ammount To Increase Given Data By
Description:
Writes the given data to the address specified. It also writes the same data to as many lines specified. The data can be increased for each line, and the number of lines to write can be spaced out rather than being consecutive.
-------------------------------------
-- Copy Bytes --
5fffffff nnnnnnnn
tttttttt 00000000
f = Address To Copy From
t = Address To Copy To
n = Number Of Bytes To Copy
Description:
Copies the given number of bytes from the first address, and writes those bytes to the second address.
-------------------------------------
-- Pointer Write --
8 Bit Pointer Write
6aaaaaaa dddddddd
0000nnnn iiiiiiii
16 Bit Pointer Write
6aaaaaaa dddddddd
0001nnnn iiiiiiii
32 Bit Pointer Write
6aaaaaaa dddddddd
0002nnnn iiiiiiii
a = Pointer Address
d = Data To Write
i = Number of bytes from final address to write data
n = Number of Pointers
Description:
Reads the address from the given address, and writes the given data to that address. If more than one pointer are needed, then it will keep reading the address contained at the current address it has loaded for as many pointers specified (n) and write the data to the final address.
-------------------------------------
-- Code Stopper --
Caaaaaaaa dddddddd
a = Address to Read
d = Data to Compare To
Description:
If the value contained at the address is equal to the data given in the code, all the codes below this line will be applied like normal. If the value is not equal to the data given in the code, then the cheat engine will exit at this line (it will not apply the codes below this point).
===========================
This is just a revision, and the program is still in its BETA state.
Further Updates:
- More binary code list files can be stored on the memory card
- Code manager will be updated to produce the full CheatersLounge folder for indexing support
- Binary code lists are listed through an index file for fast listings of multiple code lists on the PS2
- On-Screen code list selection for selecting a certain code list rather than being forced to load a specific code list
Instructions:
1) Build the binary code lists with the code manager program (you all should know how to use that by now).
2) Open the index builder program, it is named "Cheaters Lounge Index Builder v1.0.exe"
3) Either drag the binary code lists to the list box, or click "Add" to add them (You can only add 1 at a time).
4) Title each Code List to whatever name you like.
5) Ensure that all the binary code lists you added are inside the folder named "CheatersLounge".
6) When finished building the index list, click "Save Index" (be sure you save it inside the folder named "CheatersLounge").
7) Follow the commonly known steps to copy the full folder named "CheatersLounge" to your PlayStation 2's memory card.
8) Load the cheat device on your PlayStation 2, it is named "CL-CheatsEngine_PUBLIC_v1.2.elf" (This can be loaded off of a USB Flash Drive, and does not need to be placed on the memory card).
9) Select the list you wish from the on-screen title list, press X to load the list, and then press Square to launch the game when you are ready.
If you want to edit an existing index file, you can simply open the index by clicking the "Open Index" button and selecting the "listindex.ini" file you want to edit.
You may download it here: http://cheaterslounge.org/downloads/...UBLIC_v1.2.rar
~ Gtlcpimp
Just something I already have completed and working... The commands were based off of what I saw on Code Masters Project...
Comment