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(Artemis) Fonts for PS2-side GUI

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  • #16
    Hi LB,
    are you just looking for basic controller input from the joypad? Pukka´s pad example has everything to get you started. I had to track it down because I couldn´t remember where I found it.
    It´s in ps2dev\ps2sdk\samples\rpc\pad
    From what I´ve seen through looking through some programs, most people just implement pukkas pad initialization code in their programs. This little example was a gift from heaven for me. It does give you much more motivation to learn when you can actually do some input. theres the padx example too. Hope its what you need.
    Happy New Year to you
    bye
    Last edited by leonidas08; 01-01-2009, 09:59:26 PM.

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    • #17
      Yeah; I've been toying with the padx example. I'm just trying to figure out exactly what I need at bare minimum, so I don't end up copying his entire example, then slightly modifying it for Artemis. So...I'll just have to sit down and sift through it, heh. But thanks, in any case.

      I'll probably do some work on Artemis this weekend, as I'll have some free time.
      I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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      • #18
        question:
        if we use BMP2C, does that mean we have to make every single thing as a bmp to put it in? like for it to say "artemis " at the top, would we need to make a BMP for that, and for it to say "cheats" would we need a BMP for that? or do we just make a BMP for each letter/symbol?

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        • #19
          Using the method outlined in DreamTime's graphics tutorials, you can create a BMP grid of all characters, and merely draw from that grid. In this way, you can take almost any font, create a BMP grid, and use it in an ELF.

          However, I think I'll probably create my own method of drawing fonts, or use the new Font_M implementation by ragnarok2040 (at least, for basic text...there will still always be a need for more flashy graphics here and there).
          I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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