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  • ELF Mutilator

    ELF Mutilator v1.0
    Get it while it's hot.

    I got tired of not being able to save in PS2Dis, and I decided it was time to learn enough Win32 API to write one of these in C. It supports PS2, PS1, and N64 dis/assembly. Check out the readme for more info.
    Last edited by Viper187; 06-23-2008, 02:26:36 PM.

  • #2
    That's pretty awesome. When I tried the RAM option for PS2 using a sample ELF (graph.elf) from the PS2SDK, it crashed...though, it could be a fluke.

    Mind if I add ELF Mutilator to the Downloads section?
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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    • #3
      Originally posted by Lazy Bastard View Post
      That's pretty awesome. When I tried the RAM option for PS2 using a sample ELF (graph.elf) from the PS2SDK, it crashed...though, it could be a fluke.

      Mind if I add ELF Mutilator to the Downloads section?
      bah. Every file I open works. Go ahead and add it, I guess... assuming it actually works. lol

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      • #4
        Heh, I will. I'll test it with some more ELFs later, as well.
        I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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        • #5
          Ack, I completely forgot to add this to the Downloads section. Added.

          [I also tested it with several other ELFs, and it worked flawlessly; graph.elf must have some specific issue with it]
          I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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          • #6
            You should hook me up with a copy of that problem ELF sometime. Maybe I could at least figure out why it crashes and make the program bitch at the user instead of just dying.

            In any case, I made a minor revision and GPL'd the source. v1.01 here - copy/pasting into edit boxes *should* work now and still prevent non-hex characters being entered in hex-only boxes.
            Last edited by Viper187; 09-24-2008, 09:42:44 AM.

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