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    Milestone #1 (Oct 16 2007)

    First data sent by PS2 while a game is running (TimeSplitters PAL).
    Receiving data from the PC doesn't work, though. I guess this is due to some outdated MinGW binaries.
    Last edited by misfire; 10-17-2007, 08:51:04 AM.

  • #2
    Humorous that you used TimeSplitters, though I'll tell you why later.

    Nicely done. However, are you saying that the PS2 sent data, but you could not receive it, or that the PS2 sent data and you received it, but the PS2 did not receive data you sent to it?
    I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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    • #3
      The PS2 did not receive data I sent to it. While this isn't an issue when using ps2link, it doesn't work when the game is running. After updating my toolchain, I'll give it another try!

      I'm using TimeSplitters because it's one of the first games released for PS2, it has got plenty of debug symbols, and I've already used it when developing ps2cheat. To tell the truth, it's the only PS2 game I got. :P

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      • #4
        I see.

        You mean, I assume, the only original PS2 game
        I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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